HomeHardwareNewsWild Hearts
Wild Hearts devs address performance problems, promise patches and DLSS/FSR supportEarly trial has been not-so-happy hunting
Early trial has been not-so-happy hunting

Wild Heartsdevelopers Omega Force are looking to lower the blades of disgruntled PC players, penning a Steam news update that acknowledges performance issues with theearly trialof their Monster Hunter-yRPG.
14 Indie Games We Can’t Wait To Play In 2023Watch on YouTube
14 Indie Games We Can’t Wait To Play In 2023

Wild Hearts doesn’t fully launch until tomorrow, February 16th, so there might be time to squeeze in some fixes. But indeed, judging from the experiences of myself, some of the RPS team, and various other players, Wild Heart’s 10-hour trial is mired in poor performance and technical annoyances. Both Liam and myself, playing on higher-end RTX 30 seriesgraphics cards, have been met with an awful lot of stuttering, unattractively over-eager motion blur, and some strange bug that raises the brightness after changing display resolution. Ollie’s install has just been crashing constantly, and multipleSteam Deckowners have reported it’s effectively unplayable on the handheld as well.
There’s also the matter of simple low framerates on hardware that usually copes much better. MyRTX 3070can’t always hit 60fps at 1440p on the highest settings, which I know sounds like mewling privilege, but… I mean come on, it’s an RTX 3070! Omega Force’s post does at least refer to a specific CPU bottlenecking issue they’ve discovered, which will be causing at least some of the reported woes on certain “mid-high”gaming CPUs. This will apparently be patched next week, unfortunately not in time for the full launch.
I’m planning a lot more testing before I can give a full appraisal of Wild Hearts’ technical state, butEd’s previewfound that its blend of creature slaying and Fortnite-esque magical building does make for a pretty good time. All the more reason to hope it polishes up performance, then.