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What’s better: slide kicks or relocatable buildings?Vote now as we continue deciding the single best thing in games

Vote now as we continue deciding the single best thing in games

A Terran base in a StarCraft 2 screenshot.

Last time, you decided thata game within the game just for funsies is better than temporarily piloting an enemy. It was another close result but ultimately you couldn’t resist larking about, and I can’t fault you for that (though if I could hop up on your shoulders andRatatouilleyou into voting otherwise, maybe I would). This week, I’m asking you to pick between two very different types of movement. What’s better: slide kicks or relocatable buildings?

Slide kicks

Long before Fortnite dances stormed the playground, the first video game move I saw someone attempt in reality was Sub-Zero’s slide kick from Mortal Kombat. What could be cooler than the combination of sliding (which you shouldn’t do because you’ll muck up your shoes and school uniform) and kicking (which you shouldn’t do because Jesus is watching)? Maybe childhood nostalgia is why I still think slide kicks are so cool. Or maybe, slide kicks are just extremely cool.

From fighting games to first-person shooters, I have never met a slide kick I didn’t like. Their presence always makes me happy.

Relocatable buildings

A familiar strategy game situation: you’ve been working on your base for a while, carefully laying out your buildings for optimal performance, and are near the end of the tech tree when- oh no. You’ve built a bottleneck choking your war machine. Or your units need to travel too far for repairs. Or you’ve been mining suboptimally all this time. Or… ugh! So do you demolish your buildings to make room and start over, or do you live with this inefficiency offending your eyes and gnawing at your guts? Mate, just move the buildings!

The Eldar in Warhammer 40K: Dawn Of War go more high-tech, able to teleport buildings away. Hell, in Homeworld 2, you can pootle your whole mothership about. Or more low-tech, Warcraft 3’s Night Elves buildings are mostly treants which can uproot themselves and walk across the map, punching enemies along the way. Or more peacefully, I’ve been grateful thatnew settlement-building game Farthest Frontierlets me deconstruct a building and reconstruct it elsewhere with one single command.

Tell me about your favourite relocatable buildings, gang. And while I’m clearly focused on fighty strategy games, it seems like some factory-building or sim games would have this? Help out poor old forgetful Alice, gang.

But which is better?

I wish more games had relocatable buildings. But I wish pretty much every game had slide kicks. I know which way I’m voting. But what about you, reader dear?