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What’s better: Cameras which actually take pictures, or running into a wall so fast you hurt yourself?Help us decide the single best thing, one face-off at a time

Help us decide the single best thing, one face-off at a time

Holding a camera up ready to take a photo of mountains in a Firewatch screenshot.

Cameras which actually take pictures

If a video game lets me use a camera which ostensibly takes photos, it should actually take pictures and save them for me to see. How wonderful that ghost-hunting gamePhasmophobiawill save your spooky snaps, so you can prove that ghosties are real (or show your pals their mangled corpses). How delightful that theYakuzagames which have cameras will send you away with holiday snaps of your bewildered beefy boys. How cruel thatGrand Theft Auto Vsaves its phone photos as low-resolution, low-quality versions. And it’s especially good inUmurangi Generation, where you’re encouraged to get creative with lenses, framing, and filters for apocalyptic photography you might want to show off.

Vibing at the end of the world in Umurangi GenerationWatch on YouTube

Vibing at the end of the world in Umurangi Generation

Cover image for YouTube video

Firewatchwent even further, and let you order real prints of your photos from the in-fiction developer, Fotodome (actually the game’s publisher, Panic). I did enjoy readingresident shutterbug Pip’s thoughtson that, and why she preferred the prints she had manually made of screenshots she took over the official ones she received.

Running into a wall so fast you hurt yourself

I could take a step back and expand this thing into more broadly having a physics-simulated world or something but no, let’s keep it focused: violently stubbing your toe.

Cover image for YouTube video

But which is better?