“It may not be a good experience, but it’s certainly unique.”

A warrior with a large hammer prepares to fight an orc, who has an equally large hammer, in Babylon’s Fall

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Not a joke this is literally mehttps://t.co/bSB3dfCId7— dash (@dashiellwood)May 7, 2022

Not a joke this is literally mehttps://t.co/bSB3dfCId7

DW: I suppose the appeal is in its unpopularity. Despite being an MMO, no one is really talking about it and I don’t imagine many people have even played it. When you factor in the fact that you can finish the vast majority of the game’s content solo, there’s something appealing about being one of the few people to experience it. It may not be a good experience, but it’s certainly unique.

RPS: Can you remember what you were doing in the game when you were the only active player last week?

DW: I was about to go to bed but just wanted to log on and check out the newNier collaborationitems in the in-game store. Unfortunately, the hub world isn’t particularly well designed, so most of the time I was just following an online guide to actually find the store’s location.

RPS: Do you think those kinds of issues contribute to the game’s lack of active players?

DW: Not really, I think the foundations of a decent online game are there. For me the biggest problem is the visuals. Everything has this grimy, muddy brown filter to it. When you look at the screenshots on the store page or see gameplay in trailers, the last thing you think is “oh wow, this looks like a game I want to play”. They’ve tried to implement a few patches to mitigate it, but the graphics still look pretty dismal and I imagine it’s a huge turn-off for a lot of potential players.

In terms of updates, I guess the best thing they could do is finally fix the visuals. Removing that filter would be a small, and presumably cheap, change that would do the game a world of good.

RPS: So you like underdog games? Is there any other little-loved live service game you think might appeal in the future?