HomeNewsWarhammer: Age of Sigmar - Realms of Ruin

Warhammer Age Of Sigmar: Realms Of Ruin’s creative tools include map, livery and diorama editorsPlus a photo mode for showing off what you make

Plus a photo mode for showing off what you make

Image credit:Frontier Developments

Image credit:Frontier Developments

Stormcast Eternals line up for battle in  Warhammer Age Of Sigmar: Realms Of Ruin

My assumption thus far was thatWarhammer Age Of Sigmar: Realms Of Ruin, whatever its eventual qualities, would be the kind of big-campaigned strategy game I’d never make time for. Then I watched the new “game overview” trailer below, and now I’m thinking it might have something for me after all.Game Overview Trailer | Warhammer Age of Sigmar: Realms of RuinAn overview of all the modes and features in Warhammer Age Of Sigmar: Realms Of Ruin.Watch on YouTubeBig-campaigned it is, yes - although it’s also got co-op, which makes that prospect more compelling.But I really took notice when the trailer introduced the “Eternal Conquest” challenge mode, which strings singleplayer battles together across a procedurally generated map where you choose which route to take. There are rules modifiers introduced in some of the battles, and high scores to compete for, but it appeals because it’s seems like a more snackable way to batter Orks.Co-op aside, I still can’t imagine playing any of the multiplayer modes, but the creative tools introduced in the back half of the video are also exciting. There’s a map editor, a platform for sharing your maps with other players, and further tools for editing unit liveries and constructing your own Warhammer dioramas. I watched it all while thinking, god, my kid will absolutely eat this up in two or three years.Katharine has had good things to say Realms Of Ruin so far, both whenconsidering its Nighthaunt factionand whenplaying its story campaign.

My assumption thus far was thatWarhammer Age Of Sigmar: Realms Of Ruin, whatever its eventual qualities, would be the kind of big-campaigned strategy game I’d never make time for. Then I watched the new “game overview” trailer below, and now I’m thinking it might have something for me after all.Game Overview Trailer | Warhammer Age of Sigmar: Realms of RuinAn overview of all the modes and features in Warhammer Age Of Sigmar: Realms Of Ruin.Watch on YouTubeBig-campaigned it is, yes - although it’s also got co-op, which makes that prospect more compelling.But I really took notice when the trailer introduced the “Eternal Conquest” challenge mode, which strings singleplayer battles together across a procedurally generated map where you choose which route to take. There are rules modifiers introduced in some of the battles, and high scores to compete for, but it appeals because it’s seems like a more snackable way to batter Orks.Co-op aside, I still can’t imagine playing any of the multiplayer modes, but the creative tools introduced in the back half of the video are also exciting. There’s a map editor, a platform for sharing your maps with other players, and further tools for editing unit liveries and constructing your own Warhammer dioramas. I watched it all while thinking, god, my kid will absolutely eat this up in two or three years.Katharine has had good things to say Realms Of Ruin so far, both whenconsidering its Nighthaunt factionand whenplaying its story campaign.

My assumption thus far was thatWarhammer Age Of Sigmar: Realms Of Ruin, whatever its eventual qualities, would be the kind of big-campaigned strategy game I’d never make time for. Then I watched the new “game overview” trailer below, and now I’m thinking it might have something for me after all.

Game Overview Trailer | Warhammer Age of Sigmar: Realms of RuinAn overview of all the modes and features in Warhammer Age Of Sigmar: Realms Of Ruin.Watch on YouTube

Game Overview Trailer | Warhammer Age of Sigmar: Realms of Ruin

Cover image for YouTube video

Big-campaigned it is, yes - although it’s also got co-op, which makes that prospect more compelling.

But I really took notice when the trailer introduced the “Eternal Conquest” challenge mode, which strings singleplayer battles together across a procedurally generated map where you choose which route to take. There are rules modifiers introduced in some of the battles, and high scores to compete for, but it appeals because it’s seems like a more snackable way to batter Orks.

Co-op aside, I still can’t imagine playing any of the multiplayer modes, but the creative tools introduced in the back half of the video are also exciting. There’s a map editor, a platform for sharing your maps with other players, and further tools for editing unit liveries and constructing your own Warhammer dioramas. I watched it all while thinking, god, my kid will absolutely eat this up in two or three years.

Katharine has had good things to say Realms Of Ruin so far, both whenconsidering its Nighthaunt factionand whenplaying its story campaign.