HomeNews
Unable to “defeat gravity” and keep old content, Destiny 2 has become the Darkness"We’re keeping the stuff that’s important"
“We’re keeping the stuff that’s important”
Image credit:Bungie
Image credit:Bungie

Image credit:Bungie

Image credit:Bungie

There are some entirely fair-sounding reasons for the ebb and flow of materials between Destiny 2 and the Vault. On-going engine changes sometimes oblige the removal of older locations and features, and Bungie don’t want Destiny 2’s file size to grow too large - it’s topped 165GB in the past, including expansions.
“The answer that’s not great here is that the pressure of how much stuff can fit on the disk is still immense for Destiny,” Blackburn went on. “For the last few years, we’ve been really focused on how to keep all the stuff that’s critical to the Light and Darkness saga in the game. We want to make sure that in the next year of Destiny, the most critical content, both from player enjoyment of logging in every day, and from knowing what’s happening in the narrative and seeing the best content, remains in the game. That’s the lens that we’re looking through. We have not been able to defeat gravity in terms of making Destiny twice as big as it is, but we want to make sure we’re keeping the stuff that’s important.”
I can’t say I’ve ever had to oversee a decade-long service-game production, so will hold off poking too hard at Blackburn’s reasoning here. But as ever, it’s worth noting that other service-based games have managed the trick of retaining their pasts - the obvious one isMinecraft, though some would describe the Mojang monolith’s sprawling history of alterations as a form of erasure. And there’s the obvious element of commercial calculation: removing treasured or even worn-out aspects of Destiny allows them to be triumphantly restored or resold as updates and DLC, once enough time has passed.