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Good reasons

Turbo Overkillis an over-the-top first-person shooter about dual-wielding weapons, pulping monsters, and having a chainsaw for a leg. It was due to leave early access with the release of its final chapter on July 18th, but its lead developer has chosen to delay it instead. He has a pretty good reason: his development time had “been slowly sucked away as I’ve been coming to grips with fatherhood.”
Turbo Overkill: THE FINAL EPISODE | Launch TrailerThe first part of Turbo Overkill’s final episode came out back in June.Watch on YouTube
Turbo Overkill: THE FINAL EPISODE | Launch Trailer

“We gotta delay, last time, I swear,” says a delay announcement shared on Discord, screenshotted, andposted on Twitter.
“In short, the game is complete from start to finish. We technically could release now, but we felt we need a little more time to resolve a lot of other things. We are not 100% there with some of the optimization and level flow. The multiplayer suite is still a little rusty (needs more options) and the amount of bugs I’ve encountered in the campaign I feel are a little much.
Delays are always fine, but never more so when it’s about supporting the work-life balance of the developers. Babiesarehard.
Turbo Overkill is also apparently already great, with Ed awarding it a Bestest Best in hisearly access review. “A perfectly paced retro-inspired FPS which’ll have you wishing every future video game protagonist is outfitted with a chainsaw for a leg,” he wrote.