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Thousand Threads is a chilled out walking sim that runs on petty violenceThe Ballad of Gretchen Anderson
The Ballad of Gretchen Anderson

I’ve seen my share of American media that treats postal workers with apatriotic significance. To an extent, it makes sense. Some of the most revolutionary changes to human societies followed rapid developments in communication technology or infrastructure. We’re in the middle of such a period right now, even.
Thousand Threadsis a walking simulator with an open world light RPG-ish simulation on top. It is a little bit, likeDeath Stranding, about how a courier or postman can hold a society together. It’s a vastly more relaxing and low-key game, and about walking in the woods and observing the dynamic behaviour of its many NPCs than rebuilding or fighting or pontificating. There’s not even a story as such. But through playing it over these last few days, I have come to understand that it is not, in fact, the player’s role as a noble postal worker holding this society together. It is Gretchen Anderson.
You can hunt deer and rabbits, sell their meat and pelts, or upgrade items with it.
You can hunt deer and rabbits, sell their meat and pelts, or upgrade items with it.

Each person in Thousand Threads has a name. They have a home, a mail box, and usually some relatives. They all have a personality too, and their own habits and patterns and concerns. They will often sit outside their house, or dotted about the village centres, but sometimes they wander. There are dozens of them, many of whom you’ll forget, but a few will become familiar.
Your job, although honestly it’s more of a thing you just take up because why not, is to find these people, and deliver letters to them. You can also pick up and carry out odd jobs for any of these inhabitants, which is the RPG layer. These are randomly generated, although many are dynamic too, as they’re based on the relationships and actions of both you and other NPCs. Someone might ask you to carry a gift to their daughter, another person you meet on the way will ask you to gather wood to help them with home repairs. Another might tell you that their friend was attacked, tipping you off that the friend might need help when you find them.
I could have made every one of these pictures a fresh complaint about her.

It was a while before I realised just how much attacking goes on in this place. Thousand Threads remains a wonderful place to walk around, and its people are capable of sweetness. But the dark truth is that the cornerstones of this society are soap, wildflowers, and twatting people in the face. They are a sentimental, violent, respectably clean people. Some of the jobs, you see, are based around avenging crimes like robbery and assault. Susan Rasmussen might have been ambushed while out walking, and ask you to question witnesses to find out who did it, then deliver the perpetrator a solid thumping. Others, however, will ask you to pummel someone just for being annoying.
It is unclear to me how an economy based entirely on brutalising people and taking their stuff can work. The game’s economy is also strange.

Several that I’ve caught in the act of lobbing stones at someone, smacking them down, or even looting a body, will insist that they were merely defending themselves. It’s left me paralysed with indecision whenever I come across a fight on the road. It might seem obvious to attack the aggressors, but I have no idea what this is about! They could have it coming for all I know. There are no generic “bandit” type characters like in most RPGs, hostile to everyone for the sake of convenience. It’s just village after village full of beefs and petty disputes, simmering resentments and the occasional person who’s just a plain dick.
At first I turned down the violent jobs. Nobody wanted anyone killed, although you can murder almost anyone. Much likeGothic, NPCs are satisfied with knocking each other out and sometimes taking items before their victim wakes up, but to kill someone takes a deliberate attack on a helpless, unconscious person. But even so, it didn’t feel right to start attacking people. I mean, we’ve all known someone who gets on our nerves. We’ve all thought about hiring a wandering mercenary to brutally club them into unconsciousness. But we don’t actuallydoit. This is a small community.
NPC personalities also affect whether they’ll fight back, nope out, or join fights.

I even helped some up, applying restorative herbs I’d made from the many flowers I picked to anyone I found on the floor, even if they started the fight that put them there. NPCs will attack each other from time to time. I’ve seen group fights, animal attacks, and even a woman robbing someone while proclaiming aloud that she’s merely taking back what’s rightfully hers. It troubled me, and yet I like the ambiguity about it. You can take sides based largely on your own personal preference, or be like me, a sort of neutral wandering healer. At first I didn’t know the parameters of the game well enough to start combat, but then it became unwillingness. I don’t know the full story. That person could be attacking you because you beat up their son. They could be attacking because they just don’t like you. I will just help tidy up afterwards.
But I kept hearing about Gretchen Anderson.
I get strongZuchivibes from her tbh.

The slow transitions between areas are particularly scenic. This is not a game to be sprinted through.

The simulation has limits, naturally, but the web of relationships and changing opinions is fun to work out.

Whether you indulge in the fine sport of Bludgeon or not, it’s a very pretty place.

There’s a bit in Malcolm In The Middle where Malcolm is upset because he’s realised the whole neighbourhood hates his family. His mother Lois shrugs it off, saying: “These people need somebody to be mad at. Having us to hate gives the whole neighbourhood something to bond over”, while his dad Had cheerily agrees: “Communities seek out a common enemy. If it wasn’t us, they’d all team up against someone else.” There’s the most perfect pause before he adds “Probably a minority.”
Thousand Threads is out now onSteamfor £15.50/$20/€16.80.