HomeFeaturesThere Is No Game: Wrong Dimension
There Is No Game is almost too meta to be meta"If only you could talk to these creatures."
“If only you could talk to these creatures.”

You know that joke from The Simpsons, where the kids find out that cows don’t look like cows on film so you have to use horses, and for horses you have to “tape a bunch of cats together”? When I was playingThere Is No GameI kept thinking about that joke. “How do you make an original point and click puzzle adventure? Eh, usually we just tape a bunch of other games together.”
I am being facetious. There Is No Game is smart and funny and surprising, but the thing is that it’s very much “a video gamer’s video game”, if you will. I think maybe it is a small bit too much that. (Note: spoilers follow, I suppose, as this is arguably one of those “if you explain it, it’s not as fun” games).

Eventually you break the game so completely that you end up warping through the different localisation versions of There Is No Game, and then into other game dimensions entirely.
What idiot called this ‘There Is No Jeu’ and not ‘Ceci N’est Pa Un Jeu’

You knock over not-Link’s HOME button, and then use it as a big weight to shake the world and force him to jump. You steal all the action verbs from Holmes and Watson’s menu, and learn to think outside of all kinds of boxes. You break the conventional progress of their game such that they nearly fall out of the bottom of it, and Watson has an existential crisis. With a kind of meteoric inevitability, There Is No Game smashes through, somehow, a second and possibly a third fourth wall. There’s a chapter which involves messing about with one of the fake games' credits, that also involves a song parody. It is all, like I said, very clever and you will laugh a lot.

There are so many meta layers of meta-ing that it’s almost like a big lump ofFordite, polished and lovely and full of surprises from different angles. There are jokes about jokes about development and video game culture. The Holmes puzzle game is taking place inside a CRT screen which you can break, allowing you to look ‘behind the scenes’ of the Holmes game itself. But that behind the scenes is a set made of wood and boards and paint. When you break into the asset library, it’s a sci-fi void full of random floating things: a book, a bath, an ice cream cone. Very good. I don’t want to spoil more than I have already, but there are so many jokes and smarty pants bits that I could never get close to spoiling much.

This section is also full of ads, which are instrumental to solving the puzzles, and they’re very well observed as well. But they’re also for games called things like SUPERCOLD and Please, Papers. This is a post-Ready Player One world, and certainly There Is No Game is so much smarter and better than that bag of half-chewed dog toys masquerading as a book that it’s probably unfair of me to mention them in the same sentence. But there comes a point where even I feel like I’m being pandered to.
There Is No Game is very, very good and very clever. But it’s very specific. Like the joke from The Simpsons, right? If you say “eh, usually we just tape a bunch of cats together,” some people will just think you are into casual animal cruelty, while I will laugh because I get the reference. But you’ll get diminishing returns out of me, based on how many subsequent Simpsons quotes you put into the conversation, I guess.
There Is No Game: Wrong Dimension is out now onSteamfor £10.30/€13/$13