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The Finals holiday update is not very merry reading for Heavy playersFree-to-play FPS gets a much-demanded class rebalance

Free-to-play FPS gets a much-demanded class rebalance

Image credit:Embark Studios

Image credit:Embark Studios

A screenshot from The Finals showing a player running towards a yellow cashout point with another player holding a big hammer and some dust clouds in the distance

Embark Studios have releasedThe Finalsupdate 1.4.0, a mixture of balance tweaks, quality-of-life improvements and crash fixes which is going down like the proverbial lead balloon among fans of the free-to-playshooter’s Heavy class. I’m definitely here for the crash fixes - I can’t get The Finals to run for longer than five minutes, which is a shame, because as Graham tells it, this isthe most exciting new multiplayer FPS in years. Specifically, it sounds like a blend ofBattlefieldandRainbow Six: Siegewith a smashable toytown aesthetic. But enough about me and my computer’s refusal to let me have fun. What’s going on with those Heavies, then?

Less controversial, non-class-specific changes include an AFK warning for when you’re about to be kicked from the game, the removal of the ability to place ziplines on map pick-ups, and a setting that lets you display player health bars in the squad’s colour. I’m pretty sure those are uncontroversial changes, anyway. For all I know the zipline specialists are up in arms.

It’s worth bearing in mind Graham’s closing thoughts from his review, in which he points out that The Finals is in flux right now, and points to how the levelling curve affects perception of each class’s strengths and weaknesses. “Right now, The Finals is new enough that its meta hasn’t settled, and you’ll see all character builds and team constructions whether you’re playing a quick match or a more serious tournament,” he wrote.

“I can imagine that players might discover in the coming weeks and months that a Heavy must always carry a Dome shield, a Medium always a turret, and so on, which might make it suddenly frustrating for new players running behind the progression curve, but I’m hopeful that the starting set of items are useful enough and the dispensing of credits rapid enough that it won’t prove a serious issue.”

It’s also worth bearing in mind our guides editor Ollie’s assessment ofThe Finals best builds. It turns out he’s Team Light, and specifically Team Grappling Hook Light equipped with a V9S Pistol plus the Breach Charge, Stun Gun and Vanishing Bomb as gadgets. It’s apparently a recipe for “an extremely potent 1v1 two-step combo that can easily take down even a Heavy character in moments”.

Are you playing The Finals and if so, what do you think of the balance right now? Embark are also working on variousanti-cheat mechanisms, which appear to be sorely needed.