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The Electronic Wireless Show podcast episode 201: the best cinematics in gamesLights! Camera! Loading…

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Aegis in Steelrising stands in front of a garden wielding the Nemesis Claws weapon.

I do spend quite a lot of time explaining Blackbird to Nate, but after that we do talk about some cutscenes and cinematics in games (as well as litigating the difference between the two, and Nate tries to remember the first time he saw a cutscene in a game that was in-engine rather than being pre-rendered). And today the Cavern Of Lies is a Cavern OfJustice, after we received a troubling missive from one [squints] Brond Coatwear?

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LinksThanks to listener Cormac for sending in this week’s theme, and for citingAge Of Empires IVas an example - which Nate agrees with.

I’ve been playing SoulslikeSteelrisingfor review and the cutscenes in it are some of my favourite bits. This is partly because you get close-ups of Aegis and the other robots in them, and I think the robots are cool, and partly because it’s set in France so occasionally someone will say a couple of words in French so you don’t forget.

Nate says Steelrising sounds like a rip off ofIron Harvest, but that Iron Harvest also has good cutscenes.

Remember Red Alert and Command & Conquer? They had good cutscenes - at least, we think they did. Certainly that Tim Curry one is memorable, and, it turns out, was doneon the first take.

I loved the cinematics from the pre-WOW Warcraft games, especially Warcrafts II and III.

Nate says the train ride inHalf-Life 2is an example of the sort of semi-interactive cutscene you see quite a lot these days.

Recommendationsthis week are the filmGood Luck To You, Leo Grande, and the carbonated Rio replacement beverageP.O.P. Soda(if you can get over the BrewDog thing)