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The Ascent’s patch is causing issues for players on Game PassStuttering but with a possible workaround
Stuttering but with a possible workaround

The Ascent’s first major patch broughtstability fixes and ray tracing to the Windows 10 version of the gameearlier this week, in line with an earlier Steam patch. Unfortunately it looks like it’s also broughtnewstability and performance issues for a number of players on the Game Pass version.Eurogamer reportthat several users on The Ascent’s Reddit are complaining ofstutteringandlost cyberdeck functionsin the Game Pass version of the game after the patch.Play The Ascent Day One with Xbox Game Pass – Xbox & Bethesda Games Showcase 2021Watch on YouTubeAnother Reddit userhas a suggested workaround. It looks as if The Ascent is defaulting to enabling ray tracing features, even in cases where the player has a graphics card that can’t use them. If the player is running the game with DirectX 11, the ray tracing options are then disabled in the menu, so they can’t be turned off. Enabling DX12 and then turning off ray tracing is reportedly fixing the issue for some.Ed enjoyed his time with the cyberpunk shooter, as explained in hisThe Ascent review. He felt it had a slow start and felt repetitive, but that once you’d unlocked more powerful and interesting weapons, smashing through cybergrunts as a grand time. It’s also staggeringly pretty - which is why all this ray tracing stuff is actually relevant for a change.
The Ascent’s first major patch broughtstability fixes and ray tracing to the Windows 10 version of the gameearlier this week, in line with an earlier Steam patch. Unfortunately it looks like it’s also broughtnewstability and performance issues for a number of players on the Game Pass version.Eurogamer reportthat several users on The Ascent’s Reddit are complaining ofstutteringandlost cyberdeck functionsin the Game Pass version of the game after the patch.Play The Ascent Day One with Xbox Game Pass – Xbox & Bethesda Games Showcase 2021Watch on YouTubeAnother Reddit userhas a suggested workaround. It looks as if The Ascent is defaulting to enabling ray tracing features, even in cases where the player has a graphics card that can’t use them. If the player is running the game with DirectX 11, the ray tracing options are then disabled in the menu, so they can’t be turned off. Enabling DX12 and then turning off ray tracing is reportedly fixing the issue for some.Ed enjoyed his time with the cyberpunk shooter, as explained in hisThe Ascent review. He felt it had a slow start and felt repetitive, but that once you’d unlocked more powerful and interesting weapons, smashing through cybergrunts as a grand time. It’s also staggeringly pretty - which is why all this ray tracing stuff is actually relevant for a change.
The Ascent’s first major patch broughtstability fixes and ray tracing to the Windows 10 version of the gameearlier this week, in line with an earlier Steam patch. Unfortunately it looks like it’s also broughtnewstability and performance issues for a number of players on the Game Pass version.
Eurogamer reportthat several users on The Ascent’s Reddit are complaining ofstutteringandlost cyberdeck functionsin the Game Pass version of the game after the patch.
Play The Ascent Day One with Xbox Game Pass – Xbox & Bethesda Games Showcase 2021Watch on YouTube
Play The Ascent Day One with Xbox Game Pass – Xbox & Bethesda Games Showcase 2021

Another Reddit userhas a suggested workaround. It looks as if The Ascent is defaulting to enabling ray tracing features, even in cases where the player has a graphics card that can’t use them. If the player is running the game with DirectX 11, the ray tracing options are then disabled in the menu, so they can’t be turned off. Enabling DX12 and then turning off ray tracing is reportedly fixing the issue for some.
Ed enjoyed his time with the cyberpunk shooter, as explained in hisThe Ascent review. He felt it had a slow start and felt repetitive, but that once you’d unlocked more powerful and interesting weapons, smashing through cybergrunts as a grand time. It’s also staggeringly pretty - which is why all this ray tracing stuff is actually relevant for a change.