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Temtem’s current ending points to more exciting things to comeWhat’s on the cards?
What’s on the cards?

Temtem’s early access release doesn’t wrap up with a nice, warm hug offering clarity and closure. Instead it leaves you on a literal cliffhanger, hook-slinging your way from precipice to precipice on the way to the sweltering savannahs of Kisiwa, a to-be-released island apparently teeming with political unrest and Earth Temtems.
I’m not frustrated that the game doesn’t currently have a more concrete conclusion. Temtem signs off with carefully selected vignettes designed to show what the game has to offer in the long run: a vivid, vibrant world that will keep expanding.
There are only a few quests you can’t finish in the early access alpha, all of which bleed into Kisiwa, the third island due to be added in a future update. The core experience of the alpha remains satisfying and feels surprisingly complete for an early access game.


Beyond that, the post-ending content is pretty good. You can take on a wild cult who worship Crystal Temtems - seriously, they won’t even look you in the eye unless you approach with a full party of “pure” Crystal Temtems (although they’ll gladly use hybrids, hypocrites) - and you can revisit old areas with your newfound knowledge, allowing you to access previously inaccessible places to catch new Temtems and get better items. One such area even houses untamed Oceara, aka Suicune with cloud wings, the best Temtem in the game.

Although the future of Temtem is unclear at the moment, the game’s ending is, above all, promising. I can’t wait for the day when I can death-defyingly hop across that last horrifying chasm to Kisiwa, and continue the journey the alpha has started so well.