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Take-Two contested a trademark for co-op platformer It Takes TwoDevelopers “hopeful it will be resolved”

Developers “hopeful it will be resolved”

The playable characters of It Takes Two sitting on a sofa, Cody on the left and May on the right, with the Book Of Love Dr. Hakim in the middle of them

The developers ofBrothers: A Tale Of Two SonsandA Way Outfiled the trademark application for It Takes Two in May of 2020, and notice of the trademark was published on September 29th. Other parties then have 30 days to file an objection to the trademark. Take-Two Interactive, however, filed for two 90-day extensions to this period, on October 26th, 2020 and January 27th, 2021. These documents areavailable on the publicly searchable USPTO website.

It Takes Two And The Joy Of Play | My Favourite Thing In… (It Takes Two Review)Watch on YouTube

It Takes Two And The Joy Of Play | My Favourite Thing In… (It Takes Two Review)

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Hazelight thenabandoned the trademark application on March 25th, 2021, one day before It Takes Two was released.

Being denied a trademark application, or abandoning one, doesn’t prevent Hazelight from continuing to use the It Takes Two name if they wish. It does mean that Hazelight can’t use trademark as a means of preventing other companies using the same or similar names.

Lawyer and legal commentator Richard Hoeg pointed outon Twitterthat Take-Two are unusually aggressive in filing extension requests, stacking up “25 challenges in the last months.” These include challenges against Rockstar Axe Throwing, a Florida-based axe-throwing company, and clothing brand Max Fayne. You can find all these challengeson the USPTO website.

Here’s a pitch: maybe Hazelight and Take-Two could work their differences out if only they played It Takes Two together, a game in which a squabbling couple must work together after being into tiny dolls. Alice B called ita fun way to tell a boring storyin her review - and what’s more boring than legal proceedings.