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Starfield’s second update fixes infinite money puddles, but not flying citiesAlso nixes AMD star flare glitches
Also nixes AMD star flare glitches
Image credit:Punidue/Bethesda
Image credit:Punidue/Bethesda

Or at least, that was the case till this week’sStarfieldpatch, a small update consisting of exactly ten bulletpoints, including one that tackles “an issue that allowed for a vendor’s full inventory to be accessible”. Boo! Time to go looking for another convenient in-game metaphor, I guess. Perhaps there’s something incredibly clever you can say about all the flying cities.
Before I discuss the flying cities, find the patch notes in full below. Again, this is a smaller update. Bethesda are working on larger patches that include the addition of officialStarfield modsupport -tentatively dated to arrive next year.
General
Characters: Fixed an issue that could cause some characters to not be in their proper location.
Star Stations: Fixed an issue where Star Stations would be labeled as a player-owned ship.
Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible.
Graphics
AMD (PC): Resolved an issue that caused star lens flares not to appear correctly AMD GPUs.
Graphics: Addressed an upscaling issue that could cause textures to become blurry.
Graphics: Resolved an issue that could cause photosensitivity issues when scrolling through the inventory menu.
Performance and Stability
Hand Scanner: Addressed an issue where the Hand Scanner caused hitching.
Various stability and performance improvements to address crashing and freezes.
Ships
Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.
Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.
I feel like this needs more urgent attention than hitchy hand scanners, Bethesda, but I have to say, it’s pretty breathtaking. Do you have any weird hangers-on in Starfield, at the time of writing?