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Starfield outposts guide: How to build outpostsLearn how to harvest all the resources you’ll ever need
Learn how to harvest all the resources you’ll ever need
Image credit:Rock Paper Shotgun/Bethesda Game Studios
Image credit:Rock Paper Shotgun/Bethesda Game Studios

How do you build Starfield outposts?First and foremost, it must be stressed that outposts inStarfieldare not required to beat the game or play through the main story, or any of the many side missions and quests. Outposts are a secondary mechanic you can explore to automatically acquire resources for crafting the bestmods, and act as somewhere to send many of thecharactersyou can recruit.
Since outposts aren’t tied to any specific mission however, it means there’s no proper in-game tutorial. That’s where we come in. We have a separate guide onhow to delete an outpostif you hit the limit, so this is all about how to build outposts inStarfieldand what you need to consider. So read on if you need some help getting started with your first Starfield outposts!
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How to start building an outpost
Here’s how to build an outpost in Starfield:
Image credit:Rock Paper Shotgun/Bethesda Game Studios

Congratulations! You should now be extracting that mineral, as long as your provided power is higher than your required power. It’s worth noting that individual extractors cannot store much, so it is recommended that you build some storage for the harvested mineral to be kept in. For it to happen automatically, you must link the extractor to the storage in build mode.
How to build a network of outposts
Now you understand the basics of automatic resource gathering, you can build upon those foundations. Helium-3 is the resource that is used as fuel for pretty much everything in Starfield, so having at least one outpost dedicated to harvesting it is recommended. This will allow you to set up cargo links with different systems and eventually have one huge, glamorous base, with a sprawling network of smaller outposts throughout the universe, all of which have their resources automatically coming back to your main base. Here’s how it works:
Image credit:Rock Paper Shotgun/Bethesda Game Studios

Anything producing materials that is linked to the Cargo Link will now have ships travelling to and fro, exchanging materials between the two outposts. Having a dedicated Helium-3 outpost will also allow you to place Fueled Generators, which create much more power than Solar Arrays or Wind Turbines.
From here, you’re also free to start building vanity and cosmetic options for your outposts too. The one thing to bear in mind though is that for any habitats to be accessible, you must build an outpost airlock first. You don’t need habitats to place workbenches or security defences, but otherwise everything will be out in the open.
Image credit:Rock Paper Shotgun/Bethesda Game Studios

How to assign crew to outposts
Image credit:Rock Paper Shotgun/Bethesda Game Studios

Essential outpost skills
There are a plethora of skills that will assist in building your outpost network, and if you want to get serious about having outposts all over the galaxy, you should invest in some of these:
Outpost Management
Scanning
When you’re looking for somewhere to place an outpost, you must scan the planet first to see all the available resources. However, unless you rank up the Scanning skill, you’ll only be able to see where common resources are, such as aluminum and iron. This is fine when you’re just starting out, but if you want to harvest exotic and unique resources, you’d do well to max out Scanning.
Botany
Located next to the Science skill, you only need the first rank of Botany for your outposts, as it lets you cultivate plants rather than having to find and harvest them in the wild. This doesn’t work for all plants, but is useful for obtaining some of the common resources you usually find in flora.
Zoology
Much like Botany, Zoology is the fauna variant - acquire the first rank and you can produce animal resources at your outposts. Simple, right?
Outpost Engineering
Another essential one if you want to have as many outposts as possible, this one increases the type of outpost modules you can build with each rank and if you upgrade it all the way, all outpost modules cost half as many resources to build.
Planetary Habitation
In the final tier of Science, Planetary Habitation is useful for two reasons. The first is that with each rank, the number of outposts you can build is increased, up to a maximum of 48. It also allows you to build outposts on planets with extreme conditions such as Deep Freeze, Inferno, toxic and corrosive atmospheres, and so on.
Special Projects
You’re likely going for this one if you’re building outposts anyway because it allows you to create much better components and research new projects, but it directly ties to outposts if you level it up all the way. The fourth rank means outpost extractors have a chance to produce additional resources, so when combined with Outpost Management, you can get a seriously big haul from one extractor.
Now you’re equipped to take on the universe and settle outposts everywhere. Before you do though, make sure you read up on our guide to the bestbuildsin Starfield, so you know how to kit out your character. You may also find our guides on thebest Starfield skillsandbest Starfield traitsto be particularly helpful.