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Spell Druid deck list guide - Scholomance Academy - Hearthstone (August 2020)Some minions. Mostly spells.

Some minions. Mostly spells.

You’ve got a ludicrous amount of card draw in this deck too, so you’ll want to be ramping up, playing spells, and repeating as much as possible. Here’s how.

Spell Druid deck list and strategy

Here’s the best version of Spell Druid that we’re aware of right now. If it continues being part of the meta then we’ll continue updating our recommended list over time.

Select and copy the long ID string below, then create a deck inHearthstoneto export this deck into your game.

Deck Import ID:AAECAZICAq66A7rQAw7+AbmUA9OcA9ulA/m1A+i6A+y6A+66A++6A5LNA5vOA5PRA97RA/DUAwA=

More great Druid guides:

Spell Druid Mulligan guide

These are the cards you’ll want to search for in your opening hand:

General strategy

This deck plays fairly similar to your standard Token Druid deck. Here’s how to make it work.

Early Game: Start ramping and drawing as quickly as you can.Fungal Fortuneshas a chance of drawing intoOvergrowthif you don’t have it already, and a big hand meansGlowfly Swarmwill be super effective, getting you up to 7 2/2s for 5 mana. That’s 14/14 of stats.

Sometimes, this is enough to finish things off the turn after with aSavage RoarandPower of the Wild, since it’s often too hard to get rid of all those 2/2 minions.

Mid Game: Even if you don’t secure the early win, you have tons of ways to refuel your board and hand. For 5 mana, you can castForce of Nature, which then discountsAeroponicsto 0 mana immediately. 5 cost spells also let you playAnubisath Defenderfor free, so don’t forget that after playing your larger spells.

We have often found ourselves to be on the defensive after the initial push, since the likes of Demon Hunter will have dealt a fair bit of damage already.Ironbarkis a great defensive tool, giving a friendly minion extra health and Taunt, often for 0 mana. Keep trading and Taunting if your enemy gets on the front foot, but go face when you can afford to.

Late Game: At the late stages, your game plan remains the same. Hopefully you’ve got more mana than your opponent, and a healthy hand thanks to all your card draw. Just keep getting minions out on board and hitting face - you’ll eventually end up with the potential for lethal damage. Keep counting and taking into account your buffing spells likeSavage RoarandGift of the Wildfor that last push for the kill.

Spell Druid tips, combos and synergies

It’s a new archetype, but an easy one to wrap your head around. Here’s the basic info to keep in mind:

-Overgrowthisn’t completely useless when you’re at full mana. You will get an ‘excess mana’ spell in hand, letting you draw a card for 0 mana. This can synergise nicely withKael’thas Sunstrider, since the Legendary discounts every third spell to 0 mana.

  • Speaking ofKael’thas Sunstrider, he works great withBogbeamandIronbark, given their discounts to 0 mana. Cast a couple of them, then hit the enemy with a pricy spell likeGift of the WildorThe Forest’s Aid.

  • Remember,Overflowheals both you and your opponent’s Heroes, so don’t accidentally put them out of lethal range.

  • Don’t get mixed up withAeroponics' discount. It only works with Treants, so you won’t be able to draw for free withGlowfly Swarm.

-Fungal Fortuneswill discard any minions you draw. Luckily, you only have three minions in this deck -Kael’thas Sunstriderand two copies ofAnubisath Defender.

  • Look out for AOE damage -Soul of the Forestcan give your minions that extra bit of survivability against the likes ofFlame Ward.