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Screenshot Saturday Sundays: rad cabs, confused gulls and a woodland songBringing the (quite dead) band back together.

Bringing the (quite dead) band back together.

Screenshot Saturday Sundays! We’re the last stop on the road to another working week - so why not stay a while, rest your legs, and soak up some of our lovely selection of screenshots, vids and gifs? This week: moody melodies, grimy bikers, reckless taxis and a bothersome door.

It’s dark and dreary in the woods tonight, but nothing that can’t be fixed with a light tune and lighter step.

A game play snippet of The Forest Quartet, ACT 1!#screenshotsaturday#gamedevelopment#indiedevpic.twitter.com/GlImrNnWV6— Mads Vadsholt (@ItsMadsTalking)August 29, 2020

A game play snippet of The Forest Quartet, ACT 1!#screenshotsaturday#gamedevelopment#indiedevpic.twitter.com/GlImrNnWV6

— Mads Vadsholt (@ItsMadsTalking)August 29, 2020

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This is not not a handbrake turn.

This is a inertia damper activation induced drift!#gamedev#indiedev#screenshotsaturdaypic.twitter.com/Y1TPNHkEoQ

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Despite being calledMechajammer, our next game has nothing to do with giant robots. That doesn’t mean it can’t have its own share of clunking great machines, mind.

Taking a mecha U-Turn#ScreenShotSaturday#cyberpunk#IndieGameDevpic.twitter.com/ZZBGXG4BBZ— Whalenought Studios (@whalenought)August 29, 2020

Taking a mecha U-Turn#ScreenShotSaturday#cyberpunk#IndieGameDevpic.twitter.com/ZZBGXG4BBZ

— Whalenought Studios (@whalenought)August 29, 2020

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Coming from the folks behindSerpent In The StaglandsandCopper Dreams(which made ascreenshot saturday sundays appearance last year), Whalenaught have given the latter a new name and new art style in the form ofMechajammer, a “cyberpunk horror CRPG” on a grim future colony world.

I’ll admit to not knowing about the switch until after writing this post, and I do reckon something’s been lost in the switch to a grainier, more oppressive style. But they are quite good grains, a filthy smashing together of low-poly 3D props and sprite-based characters in an awfully moody palette. A “cosy RPG” it most certainly is not.

Finally: how many anthropomorphic seagulls does it take to open a door, anyway?

The many ways to get past a door in#GustOfWind#screenshotsaturday#indiegame#unity3d#madewithunity#gamedev#gamedeveloperpic.twitter.com/F73H1PJyqz— GustOfWind (@Pneuma10805135)August 29, 2020

The many ways to get past a door in#GustOfWind#screenshotsaturday#indiegame#unity3d#madewithunity#gamedev#gamedeveloperpic.twitter.com/F73H1PJyqz

— GustOfWind (@Pneuma10805135)August 29, 2020

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Now, this is ostensibly a game about skulking your way onto brass ships on the open seas. As that, it looks neat enough, sure. But in trying to demonstrate a range of door-opening animations,Gust Of Winddeveloper Samuli Lautjärvi has stumbled right into a slapstick routine.

Brilliant.