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Screenshot Saturday Sundays: Precarious camping, naked gymnasts and a kickflip cultNudists, trams, and some vertigo-inducing camping spots.

Nudists, trams, and some vertigo-inducing camping spots.

Screenshot Saturday Sundays! The sun is shining, the breeze is light, and we’re all locked indoors, so why not kick back and flip through some lovely videogame shots with me? This week: Vertigo-inducing campsites, architectural fantasies, the cult of kickflips and some pants-free gymnastics.Alright, let’s get something outta the way before we start. Yes, this lad’s got nae clothes on. But more importantly, look at that upper body strength, holding on one-handed even while slapped.?swinging in a tree?#gamedev#indiedev#unity#indiegame#indiegames#madewithunity#IndieGameDev#screenshotsaturdaypic.twitter.com/A7ooYEsTzk— Dan (@danfergusonn)April 26, 2020To see this content please enable targeting cookies.Manage cookie settingsAussie developer Sam Ferguson’s selling some delightful pastel absurdity here, in what seems to be a first-person follow-up to the incredibly-namedAscent Of Grob’s Domain. From what he’s shown so far, we’ve got a gunky intestinal exploration game where you slap mucus outta a giant’s intestines, chat up worms, and, yes, shoot the breeze with nudist tree-swingers. Love it.Did you bring your camping gear? Actually, did you bring a rope? BecauseUnexplored 2: The Wayfarer’s Legacy’s chosen a rather, uh, precarious spot to set up for the night.Extreme camping in#Unexplored2because I think it is still#screenshotsaturdaysomewhere, right?#indiedev#gamedevpic.twitter.com/4tLyTF0kdv— Joris Dormans (@DormansJoris)April 26, 2020To see this content please enable targeting cookies.Manage cookie settingsThis shot reminds me, of all things, of our first multiplayer session inNo Man’s Skyfollowing theNext update. Six or seven of us congregating around a lonely spire on a poisoned planet, turning the lofty mesa into a communal camping spot. Unexplored 2’s camping spot might be a little lonelier and flaunt zero spaceships, but it still evokes that cosy sense of a home far from home.Set torelease later this year, Unexplored 2 brings the dungeon-delving roguelike above ground with a very sharp new 3D look.Some hit and run progress#screenshotsaturdaypic.twitter.com/6mvzrL8AfB— Joost Eggermont (@aJoostEggermont)April 25, 2020To see this content please enable targeting cookies.Manage cookie settingsJoost might have the broadest range of aesthetics I’ve seen amongst the #screenshotsaturday regulars. Frompreviously-featured crooked windmillsto this minimalist"dress-up driving game", there’s a staggering breadth of styles on show. The above tram-ride is fromIokov, a currently in-development exploration game that, ashis site describes, is based on the “architectural fantasies” of Russian designer Iokov Chernikhov.Remaining in the realm of the abstract, we simply must return toSkate Story. But, terrifyingly, we’re not quite alone in this week’s session.Passing through#screenshotsaturdaypic.twitter.com/uTtxqiF8DK— Skate Story (@skatestorygame)April 25, 2020To see this content please enable targeting cookies.Manage cookie settingsIt’s been hard not to post aboutSkate Storyevery week, honestly. I’ve alreadygushed at lengthover Sam Eng’s otherworldly grind - and each Saturday, that realm expands with another brief shot of spectral skaters and impossible spaces.But this week’s opened something more. Something darker. The monoliths are gone, obscuring tree canopies taking their place. Figures congregate to observe the silver skater’s lines, but daren’t touch. Something is happening to Skate Story, and I’m screaming to find out what.

Screenshot Saturday Sundays! The sun is shining, the breeze is light, and we’re all locked indoors, so why not kick back and flip through some lovely videogame shots with me? This week: Vertigo-inducing campsites, architectural fantasies, the cult of kickflips and some pants-free gymnastics.Alright, let’s get something outta the way before we start. Yes, this lad’s got nae clothes on. But more importantly, look at that upper body strength, holding on one-handed even while slapped.?swinging in a tree?#gamedev#indiedev#unity#indiegame#indiegames#madewithunity#IndieGameDev#screenshotsaturdaypic.twitter.com/A7ooYEsTzk— Dan (@danfergusonn)April 26, 2020To see this content please enable targeting cookies.Manage cookie settingsAussie developer Sam Ferguson’s selling some delightful pastel absurdity here, in what seems to be a first-person follow-up to the incredibly-namedAscent Of Grob’s Domain. From what he’s shown so far, we’ve got a gunky intestinal exploration game where you slap mucus outta a giant’s intestines, chat up worms, and, yes, shoot the breeze with nudist tree-swingers. Love it.Did you bring your camping gear? Actually, did you bring a rope? BecauseUnexplored 2: The Wayfarer’s Legacy’s chosen a rather, uh, precarious spot to set up for the night.Extreme camping in#Unexplored2because I think it is still#screenshotsaturdaysomewhere, right?#indiedev#gamedevpic.twitter.com/4tLyTF0kdv— Joris Dormans (@DormansJoris)April 26, 2020To see this content please enable targeting cookies.Manage cookie settingsThis shot reminds me, of all things, of our first multiplayer session inNo Man’s Skyfollowing theNext update. Six or seven of us congregating around a lonely spire on a poisoned planet, turning the lofty mesa into a communal camping spot. Unexplored 2’s camping spot might be a little lonelier and flaunt zero spaceships, but it still evokes that cosy sense of a home far from home.Set torelease later this year, Unexplored 2 brings the dungeon-delving roguelike above ground with a very sharp new 3D look.Some hit and run progress#screenshotsaturdaypic.twitter.com/6mvzrL8AfB— Joost Eggermont (@aJoostEggermont)April 25, 2020To see this content please enable targeting cookies.Manage cookie settingsJoost might have the broadest range of aesthetics I’ve seen amongst the #screenshotsaturday regulars. Frompreviously-featured crooked windmillsto this minimalist"dress-up driving game", there’s a staggering breadth of styles on show. The above tram-ride is fromIokov, a currently in-development exploration game that, ashis site describes, is based on the “architectural fantasies” of Russian designer Iokov Chernikhov.Remaining in the realm of the abstract, we simply must return toSkate Story. But, terrifyingly, we’re not quite alone in this week’s session.Passing through#screenshotsaturdaypic.twitter.com/uTtxqiF8DK— Skate Story (@skatestorygame)April 25, 2020To see this content please enable targeting cookies.Manage cookie settingsIt’s been hard not to post aboutSkate Storyevery week, honestly. I’ve alreadygushed at lengthover Sam Eng’s otherworldly grind - and each Saturday, that realm expands with another brief shot of spectral skaters and impossible spaces.But this week’s opened something more. Something darker. The monoliths are gone, obscuring tree canopies taking their place. Figures congregate to observe the silver skater’s lines, but daren’t touch. Something is happening to Skate Story, and I’m screaming to find out what.

Screenshot Saturday Sundays! The sun is shining, the breeze is light, and we’re all locked indoors, so why not kick back and flip through some lovely videogame shots with me? This week: Vertigo-inducing campsites, architectural fantasies, the cult of kickflips and some pants-free gymnastics.

Alright, let’s get something outta the way before we start. Yes, this lad’s got nae clothes on. But more importantly, look at that upper body strength, holding on one-handed even while slapped.

?swinging in a tree?#gamedev#indiedev#unity#indiegame#indiegames#madewithunity#IndieGameDev#screenshotsaturdaypic.twitter.com/A7ooYEsTzk— Dan (@danfergusonn)April 26, 2020

?swinging in a tree?#gamedev#indiedev#unity#indiegame#indiegames#madewithunity#IndieGameDev#screenshotsaturdaypic.twitter.com/A7ooYEsTzk

— Dan (@danfergusonn)April 26, 2020

To see this content please enable targeting cookies.Manage cookie settings

Aussie developer Sam Ferguson’s selling some delightful pastel absurdity here, in what seems to be a first-person follow-up to the incredibly-namedAscent Of Grob’s Domain. From what he’s shown so far, we’ve got a gunky intestinal exploration game where you slap mucus outta a giant’s intestines, chat up worms, and, yes, shoot the breeze with nudist tree-swingers. Love it.

Did you bring your camping gear? Actually, did you bring a rope? BecauseUnexplored 2: The Wayfarer’s Legacy’s chosen a rather, uh, precarious spot to set up for the night.

Extreme camping in#Unexplored2because I think it is still#screenshotsaturdaysomewhere, right?#indiedev#gamedevpic.twitter.com/4tLyTF0kdv— Joris Dormans (@DormansJoris)April 26, 2020

Extreme camping in#Unexplored2because I think it is still#screenshotsaturdaysomewhere, right?#indiedev#gamedevpic.twitter.com/4tLyTF0kdv

— Joris Dormans (@DormansJoris)April 26, 2020

To see this content please enable targeting cookies.Manage cookie settings

This shot reminds me, of all things, of our first multiplayer session inNo Man’s Skyfollowing theNext update. Six or seven of us congregating around a lonely spire on a poisoned planet, turning the lofty mesa into a communal camping spot. Unexplored 2’s camping spot might be a little lonelier and flaunt zero spaceships, but it still evokes that cosy sense of a home far from home.

Set torelease later this year, Unexplored 2 brings the dungeon-delving roguelike above ground with a very sharp new 3D look.

Some hit and run progress#screenshotsaturdaypic.twitter.com/6mvzrL8AfB— Joost Eggermont (@aJoostEggermont)April 25, 2020

Some hit and run progress#screenshotsaturdaypic.twitter.com/6mvzrL8AfB

— Joost Eggermont (@aJoostEggermont)April 25, 2020

To see this content please enable targeting cookies.Manage cookie settings

Joost might have the broadest range of aesthetics I’ve seen amongst the #screenshotsaturday regulars. Frompreviously-featured crooked windmillsto this minimalist"dress-up driving game", there’s a staggering breadth of styles on show. The above tram-ride is fromIokov, a currently in-development exploration game that, ashis site describes, is based on the “architectural fantasies” of Russian designer Iokov Chernikhov.

Remaining in the realm of the abstract, we simply must return toSkate Story. But, terrifyingly, we’re not quite alone in this week’s session.

Passing through#screenshotsaturdaypic.twitter.com/uTtxqiF8DK— Skate Story (@skatestorygame)April 25, 2020

Passing through#screenshotsaturdaypic.twitter.com/uTtxqiF8DK

— Skate Story (@skatestorygame)April 25, 2020

To see this content please enable targeting cookies.Manage cookie settings

It’s been hard not to post aboutSkate Storyevery week, honestly. I’ve alreadygushed at lengthover Sam Eng’s otherworldly grind - and each Saturday, that realm expands with another brief shot of spectral skaters and impossible spaces.

But this week’s opened something more. Something darker. The monoliths are gone, obscuring tree canopies taking their place. Figures congregate to observe the silver skater’s lines, but daren’t touch. Something is happening to Skate Story, and I’m screaming to find out what.