HomeNewsSpaceflux
Screenshot Saturday Sundays: Paper cities, a borrowed curse and the impossible deathmatchDon’t knock too hard.
Don’t knock too hard.

Knock knock, who’s there? Why it’s entry number one in this week’s screenapalooza, a handsome paper greyscale adventure.
?Made some new voice sounds with@davestation(Sound ON)?#indiegame#gamedev#indiedev#indiewatch#screenshotsaturday#gaming#IndieDevWorldOrder#madewithunity#indiedevhourpic.twitter.com/RQYPUYFwaS— MASI? (@HustlaMasi)August 22, 2020
?Made some new voice sounds with@davestation(Sound ON)?#indiegame#gamedev#indiedev#indiewatch#screenshotsaturday#gaming#IndieDevWorldOrder#madewithunity#indiedevhourpic.twitter.com/RQYPUYFwaS
— MASI? (@HustlaMasi)August 22, 2020
To see this content please enable targeting cookies.Manage cookie settings
Paper Pilgrim: The Crystal Caseis a strange and moody first-person point n' click. Folks have been vanishing from the Crystal City, and it’s up to you and your brother to start sleuthing through a town painted in stunning, minimal palletes. Taking a gander over on the game’sItchpage reveals a proper stunning card cityscape, with charming inked characters pottering around folded tunnels and warmly-lit bars.
It’d be all too easy to write off our next game as looking “a bit likeMinit”, wouldn’t it? But hey, there are worse games to be compared to.
I’ve been eyes deep in the code for the#kenneyjambut I’ve finally got some progress to show. Un-curse the right items and then move on to the next level#screenshotsaturdaypic.twitter.com/WDoxlr0tQ4— ponywolf (@ponywolf)August 22, 2020
I’ve been eyes deep in the code for the#kenneyjambut I’ve finally got some progress to show. Un-curse the right items and then move on to the next level#screenshotsaturdaypic.twitter.com/WDoxlr0tQ4
— ponywolf (@ponywolf)August 22, 2020
To see this content please enable targeting cookies.Manage cookie settings
That’s enough monochrome mystery for today though. Let’s return with an explosion of colour, courtesy of physics-warping arena shooterSpaceflux.
Showing off Head City in five different game modes.You might be wondering how it’s even possible to have an arena deathmatch in these spaces… Gameplay videos to come!#screenshotsaturday#RD2020#IndieGameDevpic.twitter.com/bn9jXXTUFc— Spaceflux - Kickstarter Launching Soon (@Spaceflux1)August 22, 2020
Showing off Head City in five different game modes.You might be wondering how it’s even possible to have an arena deathmatch in these spaces… Gameplay videos to come!#screenshotsaturday#RD2020#IndieGameDevpic.twitter.com/bn9jXXTUFc
— Spaceflux - Kickstarter Launching Soon (@Spaceflux1)August 22, 2020
To see this content please enable targeting cookies.Manage cookie settings
An arena shooter set in “impossible spaces”,Spacefluxhas already sent my head in a spin. I have a tough enough time remembering power weapon and armour spawns inQuakeor Unreal’s static hallways, nevermind fractal, repeating spaces with fully destructible scenery. Developer Calin Ardelean wants to expand this with portals, all-direction gravity and maps that grow over the course of a map - but for now, you can keep an eye on the relative simplicity of Spaceflux’s recursive arenas ahead of itsSteamlaunch next month
Finally - I don’t know what the hell is going on inInvader Simulator, but I’m into it.
Imagine not wanting to publish this ???#screenshotsaturday#gamedev#indiegamepic.twitter.com/sUdp2Ort9d— 〽️⚔️???®️? (@MXultra)August 23, 2020
Imagine not wanting to publish this ???#screenshotsaturday#gamedev#indiegamepic.twitter.com/sUdp2Ort9d
— 〽️⚔️???®️? (@MXultra)August 23, 2020
To see this content please enable targeting cookies.Manage cookie settings
As far as I know, there aren’t too many games aping Earth Defense Force’s massive bug brawls. That seems to be the goal of developers Ragdolls2Riches, though, and they’re doing it with a chaotic collage of art pulled off early 00s graphics card boxes. It’s a look I’ve only seen echoed in games likeUtopias: Navigating Without Coordinates. Whether you love it or hate it, it’s a style that definitely leaves one hell of an impression.