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Screenshot Saturday Sundays: Paper cars, messy lives, spiders and the great outdoorsScreenshots? Screenshots.

Screenshots? Screenshots.

Screenshot Saturday Sundays! It might be a weekend for eggs, sun, and supernatural resurrection, but that’s not stopped those dang game developers from pushing more fabulous visuals for us to peruse. This week: Unconventional driving, a crowded kitchen, the terrifying vastness of open wilderness, and spiders.

As regular readers will have pieced together, it’s become harder and harder to filter through all the retro-PS1 horror games flooding the #screenshotsaturday tag lately. Oh, I think they’re all fantastic, but there’s only so many crunchy, low-poly meat factories I can dump into this column.

pic.twitter.com/XkK4o7fuy4— ?️ (@colorfiction)April 11, 2020

pic.twitter.com/XkK4o7fuy4

— ?️ (@colorfiction)April 11, 2020

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That’s whyBecalmdeveloper Colorfiction’s landscapes struck me so hard. Haunted PS1’s firstwretched weekend jamis simply about walking, and Colorfiction have created a hauntingly barren badlands far removed from the movement’s norms. Is it horror? I can’t quite tell. But it’s desperately lonely in all the best ways.

Keeping somewhat within Haunted PS1’s sphere of influence, Adam Pype (one of the developers of last year’s fantasticNo Players Online) has a rather unusual take vehicular locomotion.

#release#screenshotsaturdaymy 22nd submission to game-a-month…CAR GAME ?☁️a short piece of postcard-wareabout dreams and automobiles~5 to 10 minutes, playable in browserhttps://t.co/RcQtisTd2Mpic.twitter.com/UzFvRPcafV— adam pype (@adampi)April 11, 2020

#release#screenshotsaturdaymy 22nd submission to game-a-month…

CAR GAME ?☁️a short piece of postcard-wareabout dreams and automobiles

~5 to 10 minutes, playable in browserhttps://t.co/RcQtisTd2Mpic.twitter.com/UzFvRPcafV

— adam pype (@adampi)April 11, 2020

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Walking into Emre C Deniz' kitchen feels immediately comforting. Settle down, listen to a story, and let the steamy scent of the pot prepare your stomach for a well-earned dinner.

Hey folks,For late#screenshotsaturdayI have part of a larger set of levels for a game prototype I’ve been working on. More pixel art in@UnrealEngine– let me know if you like these kind of posts.Short#gamedevthread below on the scene!pic.twitter.com/EqyeABACmA— Emre Can Deniz (@Emre_C_Deniz)April 12, 2020

Hey folks,

For late#screenshotsaturdayI have part of a larger set of levels for a game prototype I’ve been working on. More pixel art in@UnrealEngine– let me know if you like these kind of posts.

Short#gamedevthread below on the scene!pic.twitter.com/EqyeABACmA

— Emre Can Deniz (@Emre_C_Deniz)April 12, 2020

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Currently working under an unnamed prototype, this kitchen projects such warmth and liveliness in its brief frames. Rendering his 2D scene in Unreal Engine 4, might upset purist pixel-artists, but it’s fascinating to watch nonetheless. The rest of the thread goes into deep detail on how Deniz uses tricks like volumetric lighting and cloth simulation to breath extraordinary life into this simple scene.

We’ve got one more screen to wrap things up this week. Unless you’re an arachnophobe - you can call it quits here. I won’t judge you. It’s cool.

Ignoring all advice to “Kill it with Fire”, I have made the#proceduralspiders giant. I regret everything.#screenshotsaturdaypic.twitter.com/tOx0Y5VrUS— Holomento (@HolomentoGame)April 12, 2020

Ignoring all advice to “Kill it with Fire”, I have made the#proceduralspiders giant. I regret everything.#screenshotsaturdaypic.twitter.com/tOx0Y5VrUS

— Holomento (@HolomentoGame)April 12, 2020

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Nothing I’d like to find lurking in the bathtub anytime soon.