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Screenshot Saturday Sundays: Desert oceans, cursed televisions and thieving woodland crittersBoats, Raccoons, and a haunted telly
Boats, Raccoons, and a haunted telly

Vast, featureless, quietly hostile and flowing with the changing wind - deserts are basically oceans,Red Sailsreckons, so why not put a boat in one?
Exploring the Red Sails' desert⛵️(this boat emoji has orange sails and it’s unacceptable)#screenshotsaturday#gamedev#indiedev#indiegame#madewithunity#unity3dpic.twitter.com/XEgDiR2HnY— Leonardo Montes (@LeonardoMntes)May 2, 2020
Exploring the Red Sails' desert⛵️(this boat emoji has orange sails and it’s unacceptable)#screenshotsaturday#gamedev#indiedev#indiegame#madewithunity#unity3dpic.twitter.com/XEgDiR2HnY
— Leonardo Montes (@LeonardoMntes)May 2, 2020
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Conceived as a student project from game design graduate Leonardo Montes, Red Sails is an unconventional exploration game about sailing the desert in search of stranded travellers. I adore the way the sands shift and part like water while retaining enough physicality to feel solid, granular - painted in warm tones thatimmediately evoke a similar sailing piecefromLieve Omadeveloper Florian Veltman.
You can’t stay at sea (sand or no) forever, though. Making landfall, we emerge from the wind-swept fields to find a lonely old tower in Kunstaat’sFechex Quest.
The game is doing pretty well#gamedev#screenshotsaturday#madewithunitypic.twitter.com/YX5DGOo8ZU— Kunstaat (Polar Walk and Fetchex Quest Dev) (@kunstaat)May 2, 2020
The game is doing pretty well#gamedev#screenshotsaturday#madewithunitypic.twitter.com/YX5DGOo8ZU
— Kunstaat (Polar Walk and Fetchex Quest Dev) (@kunstaat)May 2, 2020
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It’s almost annoying how “videogame” a name that is for such a delightful-looking game. While described as a medieval/fantasy delivery game, there’s little of the clutter or “ye olde” flair that such a description might entail. Instead, Kunstaat’s spaces are wide, soft, painted in very distinct panels and broad strokes like a more deliberately three-dimensionalProteus. I’m ready to tread through these woods - just, maybe under a more fitting title, yeah?
Oh, to be a raccoon walking through the streets at dawn, searching for a bin to rake and a ruckus to start.
4 weeks in, trying out some art direction junk.#screenshotsaturday#UE4pic.twitter.com/VALs0P7U64— Christian Sparks (@hippowombat)May 2, 2020
4 weeks in, trying out some art direction junk.#screenshotsaturday#UE4pic.twitter.com/VALs0P7U64
— Christian Sparks (@hippowombat)May 2, 2020
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While this week’s capture of Christian Sparks' untitled raccoon ‘em up is looking mighty pretty, it’s the garbage-critter itself that’s been the star over the last few weeks. Long before the fancy lighting effects and bold textures, each week has seen the wee thing learn to walk, run, climb, andcommit grand theft donut against a small family businessconvincingly. You know, the raccoon fundamentals.
Finally - I’m feeling pretty good about not having a telly anymore, readers. Anyone fancy a smooch?
n o w h e r e t o r u nn o w h e r e t o h i d e#screenshotsaturday#gamedev#indiedev#madewithunity#unity3D#gameart#horrordev#lowpolypic.twitter.com/HsSBxtn98z— LEAKYFINGERS (@leakyfingers)May 2, 2020
n o w h e r e t o r u nn o w h e r e t o h i d e#screenshotsaturday#gamedev#indiedev#madewithunity#unity3D#gameart#horrordev#lowpolypic.twitter.com/HsSBxtn98z
— LEAKYFINGERS (@leakyfingers)May 2, 2020
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Horrific.