HomeNewsThe Indifferent Wonder of an Edible Place

Screenshot Saturday Sundays: Clock graveyards, squeaky storytellers and an island in the MystMyst me?

Myst me?

Screenshot Saturday Sundays! That reliable portal to other worlds has opened up once again, a sneak-peak at a smattering of screenshots, gifs, and video delights that are sure to sate our curiosity for a Sunday afternoon. This week: a snowboard throwback, dead clocks, squeaky anecdotes and a frightful return to John Walker’s favourite game.

Admittedly, we’re kicking things off this week with another retro horror throwback from HauntedPS1. Haud on though, didMystever make it to Sony’s debut console?

Here’s a very early look at something@BryceBucherand I are cooking up for the upcoming#HPS1Jam!||#screenshotsaturday#indiedev#gamedev#Bryce3D||pic.twitter.com/GfWSOKM0jT— Modus Interactive (@ModusPwnin)July 25, 2020

Here’s a very early look at something@BryceBucherand I are cooking up for the upcoming#HPS1Jam!

||#screenshotsaturday#indiedev#gamedev#Bryce3D||pic.twitter.com/GfWSOKM0jT

— Modus Interactive (@ModusPwnin)July 25, 2020

To see this content please enable targeting cookies.Manage cookie settings

The real horror here may be that anyone is attempting to yank Myst - a game John Walker (RPS in peace) hasprofessionally loathed almost as long as I’ve been alive- back into 2020. I’ve never played the thing, I’m not one to judge. But what I do love here is how developers Bryce Bucher and Modus Interactive have captured the surreal, clay-like look of pre-rendered backgrounds from the mid-90s. Lonely, alien structures dotted on unnatural islands on plastic oceans.

Speaking of throwbacks - what happened to all the snowboarding games? Forget SSX, where are my fellow Amped fans?

I’m designing snowparks professionally now… yey!#screenshotsaturday#madewithunitypic.twitter.com/12KXXFEPNy— Dirk Van Welden (@quarkcannon)July 25, 2020

I’m designing snowparks professionally now… yey!#screenshotsaturday#madewithunitypic.twitter.com/12KXXFEPNy

— Dirk Van Welden (@quarkcannon)July 25, 2020

To see this content please enable targeting cookies.Manage cookie settings

Our next game is nothing special at first glance - colourful, top-down adventures are all over the shop on #screenshotsaturday. But then the cutscene camera rolls, and see a masterclass in animation timing.

#screenshotsaturday??pic.twitter.com/gzQemn8HT4— BEBADBOI (@BEBADBOI)July 25, 2020

#screenshotsaturday??pic.twitter.com/gzQemn8HT4

— BEBADBOI (@BEBADBOI)July 25, 2020

To see this content please enable targeting cookies.Manage cookie settings

I adore every frame of this seemingly throwaway interaction - from that first player’s slam in the dirt (sorry, “popping a squat”) to every sudden close-up lending intense gravitas to what is, effectively, squeaky-toy exposition. It’s delightful scene-setting for a game that gets more wonderfully strange the deeper I dig into developer BEBADBOI’s fee - perfectly at home alongside the collective’sbeautifully absurdcatalogue.

Finally, a quick tease at a surreal field from the makers ofThe Indifferent Wonder of an Edible Place. Do skulls melt as easily as clocks, Dali?

The Ruins of Ghadialgam. WIP.#madewithunity#screenshotsaturday#indiegamespic.twitter.com/P4emYErcVq— Studio Oleomingus (@studiooleomingu)July 25, 2020

The Ruins of Ghadialgam. WIP.#madewithunity#screenshotsaturday#indiegamespic.twitter.com/P4emYErcVq

— Studio Oleomingus (@studiooleomingu)July 25, 2020

To see this content please enable targeting cookies.Manage cookie settings

Seems that time’s already run out, again and again and again.