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RPS@PAX 2023: What four PAX Rising devs learned after demoing their game for four days straightWe chatted to the folks behind Slay The Princess, Xenotilt, Go-Go Town! and Paper Trail on the show floor
We chatted to the folks behind Slay The Princess, Xenotilt, Go-Go Town! and Paper Trail on the show floor

This year, though, Rachel and I decided to go one step further. We interviewed the teams behind four of the eleven 2023 finalists, asking the developers behindGo-Go Town!,Paper Trail,Slay the PrincessandXenotilt: Hostile Pinball Actionabout their experience of bringing their games to PAX, what they learned along the way, and what it’s like to spend four days standing on your feet talking to thousands of attendees (spoilers: it’s really bloody tiring).
What Four PAX Rising Developers Learned After Demoing Their Game For Four Days StraightWatch on YouTube
What Four PAX Rising Developers Learned After Demoing Their Game For Four Days Straight

You can find out their answers to these questions and more in the video above. For some, PAX East marked the first time they were able to show their game in public. For others, it was a tried and tested method for gathering valuable player feedback. In all cases, though, they offered a fascinating glimpse into what it’s like to exhibit a game at PAX and other big events like it.
If you’re looking for more behind-the-scenes stories from this year’s PAX East, why not watch our video about theFacebook community that meets once a year to take a group picture? Elsewhere, we alsointerviewed the developers of WrestleQuestabout their upcoming wrestling RPG. Still not satisfied? You can find all of our PAX East posts organised neatly within theRPS@PAXtag. How lovely.