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Roller Champions is a wheely good time but may stumble at the start lineThree RPS buds tumble out of the Treehouse and get their skates on
Three RPS buds tumble out of the Treehouse and get their skates on

So, Ollie, Liam, and I strapped on our skates and jumped into a few games to see how it’s getting on. Ollie had some experience with the game before, while Liam and I went in totally blind. We all emerged from our play sesh glowing with praise albeit with a tinge of worry. Would it get any traction, or quickly succumb to the cheery sports game curse?
5 Reasons Why You Should Give Roller Champions A ChanceStill unconvinced? Why not watch our video detailing five reasons why you should give Roller Champions a chance.Watch on YouTube
5 Reasons Why You Should Give Roller Champions A Chance

Liam:You know what, not only do I see myself playing more of this, but I’m actually quite excited to strap my skates on and roll back in. I’ll admit I went into Roller Champions with incredibly low expectations, but I was pleased to discover a rock-solid multiplayer game that contains way more depth than I thought it would. I am – however – completely hopeless at it, so I think it’s worth hearing from our resident expert on what he thinks about it.
Ed:I feel the same way as you Liam. I went in expecting a major yawn fest and came away with patches of sweat under the armpits, a telltale sign that I’ve exerted myself in a manner befitting a good time. Yes, it took a while to get into the flow of rolling around and learning how to hop and tackle and uppercut. But once I’d learned the wheels, I was totally hooked in. The game feels excellent in the hands – or feet, I suppose.
And I reckon the game’s excellent rhythm comes down to its ruleset, which is simple, yet deceptively dense too? Like, the more confident you get as a rollerblader, the more risks you’ll take whizzing around the velodrome looking to rack up a massive 5-pointer.
Ollie:So, quick rundown of the rules. You’ve got 2 teams of 3, and the aim is to score more goals than your opponent. The goal hoop is stuck on the wall at one of the four checkpoints (known as “gates”) spread around the loop. To score, you must pick up the ball, carry it through all four gates to complete a lap, and then throw the ball through the hoop.
Ah, but that’s not all. You can choose to complete just 1 lap to score 1 point, or you can try to push your luck and go for more laps. Completing 2 laps means if you score you earn 3 points, and completing 3 laps will earn a whopping 5 points for a goal. That will also end the game immediately, because the first team to reach 5 goals wins. But it’s a risky tactic, because if you get tackled and your opponent picks up the ball, then you lose all your progress and must start from the beginning.

Liam:Can we talk about tackling? While you were both occupied with less important activities like scoring goals, I was mastering the art of hoying myself into our opponents, sending them flying like carrier bags filled with loose mince. Tackling in this game issurprisingly violentand very funny, which is great considering how often you end up doing it. I may not have been good enough to earn us any points (I think I missed every shot I attempted during our play session), but I was great at roleplaying as a cage fighter in a pair of roller blades.

Liam:I’d definitely encourage everyone to at least give it a try, especially considering it’s free. My main worry with games like Roller Champions is that It’s so easy for them to vanish as soon as they’re released. The market for free-to-play multiplayer stuff is so saturated, quality doesn’t guarantee success either. There’s a lot to love about Roller Champions, and it’d be a shame if folks don’t at least give it a chance, but my worry is in an era ofFortniteand Warzone it’s a tough sell.
Ollie:I’ll use this moment to talk a bit aboutRocket League, because I don’t think we can get away with writing this post without mentioning it. I’ve put over 1,000 hours into Rocket League, and it’s undeniably a shadow that looms large over Roller Champions and every other kinetic competitive sports game out there. Liam’s right: I’ve seensimilar games that I absolutely adoredget shut down because no one played them. And there’s a very real chance the same will happen here.
Ed:Oh man, now you mention it, I can’t get this one play out of my head. I remember you, Ollie, clinging onto my back – yep, that’s a thing you can do – and propelling yourself past the enemy team. I managed to lob the ball over to you and, naturally, you sunk it into the goal with ease - outstanding stuff. And it wasn’t like this sequence of events was super difficult to pull off. Unlike Rocket League and its outrageous skill ceiling, performing cool things in Roller Champions comes far more easily, I think. I do hope people give it a chance, as it’s far easier to hop in, strap on those boots, and perform clears throatsick playsthan its more finicky counterparts.
Now, enough gushing. I think it’s about time we had a nice chin scratch and grumble. Is there anything you’d like to see tweaked or improved?
Ollie:I think the core systems are near-perfect. The only thing I’d love to see is more variety in the arenas. There are three different loops to choose from, but they’re all functionally identical. They differ only in cosmetic appearance. I was talking to my brother about the maps earlier, because he saw me playing around in the skate-park training area and thought the game would be much more interesting if all the maps were like that, a big bevy of crazy ramps and obstacles. I half-agree: I think the loop has to be part of the arena in order for the game to work as well as it does, but I also think they could have a lot more fun with the differences between the arenas, adding obstacles, ramps, speed boosts, and so on. It’d be particularly cool to see a map where the middle bit tapers off partway up, becoming a ramp that allows you to move from one side straight through to the other, instead of just stretching up to the ceiling to create an impassable barrier. Stuff like that could help keep a willing playerbase interested.

Liam:I completely agree. With such a strong foundation already in place, variations to that core formula could potentially make this game sing. I was thinking yesterday about a mode with two balls, which would force teams to ramp up their offensive tactics as much as their defensive plays. It’s quite exciting to discuss a live-service game while it’s still in its infancy, isn’t it? The possibilities are endless!
Sorry, got carried away with the ideas there. Continue.
Ed:They could go full Knockout City and just have dodgeball on rollerskates. Maybe aFall Guys-esque thing where there’s no ball at all and you’re just hopping over obstacles in a desperate bid to survive. God, I’d love that.
Liam:These are all genuinely great ideas. Honestly, I’m itching to dive back in now that we’ve been chatting about it. I even considered buying a real pair of rollerblades this morning. This game has ruined me.
Ollie:Ubisoft definitely has enough clout and money to take Roller Champions in a really exciting direction post-release. All they need are players. I think it’s safe to say the game has very quickly won the three of us over. I hope the rest of the world follows suit, orone of usmight end up having to write another depressing post-mortem in a year’s time.
Ed:Come on everyone, give Roller Champions a chance.It’s free. Do it for Ollie.
Ollie:;_;