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Report shares more tales of dysfunction at Amazon Game StudiosWhy Crucible sucked

Why Crucible sucked

I do love a long read about how things went wrong on a videogame, and Amazon Game Studios have gone wrong on several now. The latest report of dysfunction at the makers (and cancellers) ofBreakawayandCrucibleisover at Bloomberg, and it mirrors a lot of what had been reported previously, including that the executives in charge don’t understand games, and the games designed to meet corporate objectives without much heed paid to what people want to play.

If you’ve not been paying attention, Amazon Games Studios made several glitzy hires back in 2014, including of developers such as Kim Swift and Clint Hocking, but then spent several years lost in development hell. When the studio did eventually begin to announce and release games, those games were met with little enthusiasm, and were cancelled.

The Medium’s Dual Reality Split Screen | My Favourite Thing In… (The Medium Review)Watch on YouTube

The Medium’s Dual Reality Split Screen | My Favourite Thing In… (The Medium Review)

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Bloomberg’s report largely focuses on Mike Frazzini, the executive who helped start Amazon Game Studios. He allegedly did not understand games. For example: