HomeHardwareNewsRatchet & Clank: Rift Apart
Ratchet & Clank: Rift Apart’s PC features include DirectStorage and extra ray tracingSystem requirements released intentionally this time too
System requirements released intentionally this time too
Image credit:Sony Interactive Entertainment
Image credit:Sony Interactive Entertainment

It looked like theupcoming PC versionofRatchet & Clank: Rift Aparthad already exhausted its supply of glossy, Windows-exclusive features to show off; we already knew it’s coming withDLSS,DLSS 3,FSR 2and ray traced lighting and shadows. Turns out there’s plenty more, as port developers Nixxes Software have used aSony blog postto detail quite a few new tech toys – including Rift Apart’sMicrosoft DirectStorage1.2 support.
Ratchet & Clank: Rift Apart - Features Trailer | PC GamesSupport for ultrawide resolutions and a choice of upscalers was announced in May.Watch on YouTube
Ratchet & Clank: Rift Apart - Features Trailer | PC Games

The post concludes with Rift Apart’s PC system requirements, which were already in the wild after the seemingly accidental publishing of a Steam announcement last week. Good thing I was too busy to write them up then so can just put them here now like it’s all brand new info, eh?
Ratchet & Clank: Rift Apart Minimum PC specs (720p / 30fps)
Ratchet & Clank: Rift Apart Recommended PC specs (1080p / 60fps)
Ratchet & Clank: Rift Apart High PC specs (1440p / 60fps or 4K / 30fps)
Ratchet & Clank: Rift Apart Amazing Ray Tracing PC specs (1440p / 60fps or 4K / 30fps)
Ratchet & Clank: Rift Apart Ultimate Ray Tracing PC specs (4K / 60fps)
Those who also follow console gaming news might recall how Ratchet & Clank: Rift Apart acted as an advert for the PS5’s SSD, with developers Insomniac Games suggesting that the game’s instantaneous dimension-hopping mechanics were only possible with the data crunching speed of an NVMe drive. The lack of a hard SSD requirement in these specs indicates that may have been marketing puffery, though I’ll be interested to see if there’s more of a stretched-out transition when making those interreality jumps on a slower HDD. Then again, DirectStorage 1.2 works on mechanical drives as well as SSDs, so maybe that will help.
I do think all of this stuff is encouraging: DirectStorage’s loading time cuts and texture streaming improvements show that PC tweaks aren’t just about purely aesthetic, shiny-shiny ray tracing baubles. And while I haven’t seen it in action yet, XeGTAO could be a welcome addition for those on lower-end systems. Some of Sony’s previous PlayStation ports haven’t gone well –The Last of Us Part 1took months of post-release patches to get in order – but I have a good feeling about Rift Apart.