HomeNewsPrince Of Persia: The Lost Crown
Prince Of Persia: The Lost Crown isn’t a reboot, say Ubisoft, but you could call it a Sands Of Time prequelMostly, it’s a “whole new chapter”
Mostly, it’s a “whole new chapter”
Image credit:Ubisoft
Image credit:Ubisoft

As you may have gathered from mybig preview of Prince Of Persia: The Lost Crown, I’m quite pumped for Ubisoft Montpellier’s upcoming actionplatformer. But I was also keen to find out whether they considered this a reboot for the series, or whether it had any connection to the Sands Of Time trilogy, and game director Mounir Radi was happy to oblige. For him and his team, it’s first and foremost “a whole new chapter” in the series, although you could call it a prequel, if you really wanted to. Whatever you do, though, don’t call it a reboot. Oops.
Prince of Persia The Lost Crown - Reveal Commented Gameplay | Ubisoft ForwardWatch on YouTube
Prince of Persia The Lost Crown - Reveal Commented Gameplay | Ubisoft Forward

“It’s not a reboot, it’s a whole new chapter,” he tells me. “We just hope that players, because we try to be humble with this, give us a chance to continue this. It’s firstly a whole new chapter. It could be seen and perceived as a prequel, because we use some specific elements from the previous Prince Of Persia games, but really it’s a whole new chapter.”
It’s Radi’s hope that the team have “captured the iconic signatures of all the different games,” he says, and that players will understand where and how they’ve chosen to moderniseThe Lost Crownso it can feel “both familiar and surprising” to returning fans of the series.
Radi says these decisions were “a way for us to respect the [legacy], and make it clear that everything is there, but to still surprise our players.”
For him, Prince Of Persia is “a super adventure in an uncharted world in a specific folklore,” he says. “The first ones were super tied to the Islamic Golden Age in the ninth century, because [Prince Of Persia creator] Jordan Mechner had it in his mind to show people this facet of the One Thousand And One Nights tales.
“But for me, and also for the team, Persia is much more than this, and more than this part of history. When it comes to the [The Lost Crown’s] grand pillars, you have acrobatic fights, you have the platforming, you have the puzzles, and the first thing that players talk about is the narrative. For me, Prince Of Persia is all of those pillars.”
Elsewhere in our chat, I also got to speak to Radi about how theinspirations he took from Japanese animefor the game’s visual style, and he also showed off a very cool feature in the game that will help toeliminate pointless backtracking.
I’m excited for it, and I hope you are too. Prince Of Persia: The Lost Crownlaunches on January 18th 2024.