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Three party members walk past a wrecked police car in the Australian wasteland of Broken Roads

Broken Roads - Official Release Date Announce TrailerWatch on YouTube

Broken Roads - Official Release Date Announce Trailer

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Broken Roads, you may remember, harkens back to the classic isometric gameplay and narrative-focused exploration of games including Fallout 1 and 2, albeit with a vision of a dusty, desolate wasteland in the western Australian outback rather than North America.

Key to the game isits in-depth morality system, which can see dialogue, quests and interactions change based on the actions of the player’s party of up to five characters. That influence is tracked with a moral compass that paints decisions on a multidirectional spectrum between utilitarian, humanist, Machiavellian and nihilist, offering potential bonuses and/or disadvantages depending on the characters’ philosophical leanings.

The Moral Compass screen in Broken Roads.

Said characters are developed using a classless system that allows them to be customised around a range of skills and abilities such as leadership, stealth and tinkering rather than within fixed roles. Its tactical combat will be familiar to vets of Fallout and other ‘90sCRPGs, playing out in classic turn-based, action points-driven fashion.

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