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Move over Elden Ring, Clash: Artifacts Of Chaos is the new hardest game in townZenozoik isn’t messing about

Zenozoik isn’t messing about

Pseudo prepares to fight three colourful goons in Clash: Artifacts Of Chaos.

Clash: Artifacts Of Chaosis nails, mate. And that’s coming from someone who recently reviewed Team Ninja’sWo Long: Fallen Dynasty, a game that’s mighty good at grinding people into paste. I’m not trying brag; I’m being vulnerable with you. I have a case of the Ben Affleck blues, where most sessions of Clash’s third-person action-adventuring have me veering from elation to being slumped against a wall with Affleck’s signature grimace on my face.

Aside from being really difficult, I’m a bit undecided on how I feel about Clash in the portions I’ve played so far. It looks fantastic and puts some brilliant spins on combat, but levelling is a bore and exploration has a confusing edge. It’s at once both a grand time and an annoying one. The surreal lands of Zenozoik, it turns out, aren’t all sunshine and turkey men. There are a lot of turkey men, though.

Clash: Artifacts of Chaos | Story TrailerWatch on YouTube

Clash: Artifacts of Chaos | Story Trailer

Cover image for YouTube video

For a brief bit of context, Clash: Artifacts Of Chaos is a spiritual successor to developer ACE Team’s earliest offerings ofZeno ClashandZeno Clash 2: both first-person fighting games where you right hook gangly toe people. So then, Clash: AOC sees you return to the colourful lands of Zenozoik as a guy called Pseudo. Not only does he look like a vacuum-packedEarthworm Jim, or a bloke who barely fits into a ballsack onesie, he’s also gifted at martial arts.

A talent for beating the snot out of things is a boon for Pseudo, as the game’s story centers around protecting a sooty barn owl called – his name cracks me up, because I am a child - The Boy from goons desperate to pinch him for his mysterious powers. It’s one of those stories which starts off and you’re like, “eh?”, as there’s no real context to anything. You’re just a four-limbed Pepperami who decides to protect a bundle of feathers because you… feel like it? From what I’ve played so far, at least, the stakes become clearer as you explore the world and stumble into settlements where key characters reside.

Early confusion aside, I’m a fan of how the story unfolds. It’s reminiscent ofGod Of War(2018), in the way you’re a father-figure battling your way through a dangerous land to protect a kid. Except it’s a world that’s more muted than God Of War, with mostly the crunch of your steps or the crunch of your fists accompanying you on what’s quite a solitary journey. There’s not much chatter between you and The Boy, and it’s a rare treat when you get to have a chat with a fucked up lil' guy. Although, again, I think the relative chill of the world fits Clash’s dreamy, off-kilter universe.

A screesnhot From Clash: Artifacts Of Chaos which shows Pseudo and the Boy looking out towards some mountains, which happens to have a massive face screaming in its centre.

A screenshot from Clash: Artifacts Of Chaos, which shows Pseudo and the Boy opening a gate onto a lovely shoreline, with a big crab and a gnarled witch nearby.

The Boy stands in a colourful mushroom grove flanked by gnarled trees in Clash: Artifacts Of Chaos.

Zenozoik is, just,phwoar. It looks the part, alright. From the sections I’ve explored so far, it’s a frequently lovely mash of bright yellow and greens, stone and bones. The devs describe it as “punk-fantasy” style and it certainly seems that way. I mean, it’s an Earth that feels like it’s been upended and shaken and had Star Wars' Tattooine glued to it using a weird herbal mixture of berries and mugwort. Everything looks like it’s been etched too, with crosshatch shading lending characters and scenes a wonderful texture.

Clash has no compass and no yellow blip telling you where to go, so it’s a case of trusting your intuition or opening up your map - which isn’t all that helpful as it’s zoomed out really far and only vaguely tells you what area you’re in. While I appreciate its free-range approach to exploration, it can be frustrating if you genuinely don’t know where to turn next. Some areas have a habit of blending together, which makes certain paths nigh-on invisible at times, and you’re often forced to backtrack through what can be a confusing tangle.

You can mix and match combat styles, as well as assign different moves to different button combos. Levelling your attributes and these styles, though, boy are they dull. You collect these figurines, pop them in a burner, and then they make numbers go up incrementally. I have no idea how much difference any of my levels makes.

A screenshot from Clash: Artifacts Of Chaos which shows night time Pseudo (whose encased in wood) fight a demonic big enemy.

One of the game’s most interesting twists is its use of nighttime. During daylight you might come across thorns you can’t get through unless you’re in Pseudo’s “wooden” form, which means you’ll need to sleep at a campfire and usher in the dark. At night Pseudo transforms into a creepy doll-like version of himself and is then able to clamber through these paths, batter some gatekeepers, and open the routes up for daytime Pseudo. It’s a neat thing, offering some much-needed clarity when the path isn’t clear, and provides a haunting aesthetic twist on Zenozoik. What’s nightmarish – literally – is the enemies are more frequent and more challenging, too.

Clash is all about fights. You’ll punch lots of dangly birds and tie-die marsupials, both in third-person with a number of martial arts stances, and in first-person once you’ve built up a meter. Do enough damage in first-person and you’ll pull off a cool finisher, which can prove vital to chunking down the biggest of health bars. I chose the boxing stance to kick my adventure off, which has some hefty hooks and neat side-kicks if you combo your inputs with your dodges correctly. Honestly, though, I find the fights super tricky. Enemies are hard to read, and scraps have a slightly stiff quality to them, making duels where you need to flit between multiple opponents a real headache.

Pseudo and a foe partake of The Ritual in Clash: Artifacts Of Chaos.

Don’t get me wrong. I do enjoy games where each blow could mean life or death, and Clash certainly delivers on this front. I just think it’s a bit careless with its difficulty spikes, and some of its smaller details: your health flask has only one use for ages, which seems a bit mean, and parrying doesn’t seem to reward you with anything but a little block? Where’s the opening for a counterattack eh?! Perhaps I am just bad at the game’s brawling, but man, the number of times I’ve just been floored with, crucially, little lessons learned would’ve required several chalkboards to tally up.

Then you’ve got the whole artifacts side of Clash, which is cool in theory but rarely feels like it makes a huge difference to fights. Often you’ll come up against burly turkey men and gnarled hunks of meat, whom you can challenge to a game of The Ritual before you tango. You both plonk down artifacts (for instance, one that “poisons whoever stands still”), then whoever loses gets hit with the effect. The ritual itself is a board game where your dice totals are added up after you’ve chucked them down. You then use stamps - you can find these out in the world, or buy them from traders - to reduce your opponent’s score in clever and devious ways. If you can’t be arsed with any of this, you can just ignore it all, too. Whatever takes your fancy.

Pseudo prepares to take on a massive horned beast in Clash: Artifacts Of Chaos.

So yeah, Clash is an odd one. I think it presents a very interesting world with a bundle of clever ideas. I think the combat’s cool, with all the different martial arts and combos you can pull off. The tension in duels is palpable and exploration can be rewarding. But then there’s a lot of caveats here, too. The game can be highly frustrating, with exploration that can veer from pleasant to suffocating and combat that’s jarring in its difficulty. I still think the game’s worth giving a shot, though. Zenozoik has an allure and quirkiness that’s rather magnetic.