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Modders are restoring loads of lost Halo maps to the Master Chief Collection after year-long projectImpressive work from 343 Industries and modding team Digsite
Impressive work from 343 Industries and modding team Digsite
Image credit:Xbox Game Studios
Image credit:Xbox Game Studios

Halo: The Master Chief Collection PC AnnouncementWatch on YouTube
Halo: The Master Chief Collection PC Announcement

“From the depths of the 343 vaults and archives from Marcus Lehto, we bring long-lost artefacts of an elder era,” says theHalo Waypointpost. “Some from a time where the Halo we know and love was but a twinkle in Bungie’s eyes.” You see, the series originally began development as an RTS at ex-series-developer Bungie. The project then morphed into a third-person shooter, famously revealed with ademo during Apple’s 1999 Macworldshow. And then the game evolved into the first-person shooter we know today.
Most notably, the team have dug up that ancient “multi-biome environment” from the game’s Macworld reveal demo. “It took some work to get running in MCC,” says the Digsite team, “We’ve set it up as a sandbox to play in, explore, and repurpose for your own mods.”Halo Infinitemost recently took the series into a fullyopen worldspace, but it’s fascinating to see that those bones were set up before Combat Evolved even came out.
Some other early models are just plain entertaining. One Covenant vehicle was just a generic oval UFO. Another enemy type was the self-explanatory Eye Bug (a bug with one big eye.) Those were all probably made before Halo landed on a more recognisable space-military style where the alien ships were purple, the human ships were dull, and the zombies were all bogey green.
343 promises another Digsite blog post later this week, alongside links to the Steam Workshop page where you can grab all the restored goodies.