HomeFeatures

Modder Superior - Homeworld Remastered CollectionTurns out you CAN go home again

Turns out you CAN go home again

Homeworld Remastered Header

That’s not to say there isn’t room for improvement; between Gearbox’sHomeworld Remastered Collectionand a fresh wave of interest in the upcoming sequel, modders have been returning to their old stomping grounds. While the engines of space-war haven’t yet hit fever pitch, let’s take a peek at what modders have done so far with the remaster.

As with most modern releases, installing mods forHomeworld Remasteredis easy, and further simplified if you have the Steam version. For the sake of simplicity I’d recommend that edition, with its Workshop integration, but if you’ve got the GOG edition you can find most (if not all) of the mods featured below mirroredon Mod DB. The only technical issue I’ve encountered is that the game’s integrated mod launcher can get a little slow and potentially unstable if you’ve got a ton of mods installed, so stick to a handful at a time.

The individual mods should have specific instructions for installation with the GOG version, but most will just ask you to unpack their mod directory to yourHomeworld Remastered\HomeworldRM\DataWorkshopMODsdirectory, then use the built-in launcher to activate the mod.

Homeworld Remastered 2.3 Players Patch

Humble beginnings - not much changed, but a lot tuned under the hood.

This is the first port of call for anyone returning to Homeworld after a long absence, or new players wanting the best version of the game. Gearbox’s official v2.0 patch addressed many of the outstanding complaints with Homeworld Remastered’s balance tweaks, but it was still imperfect. While there have been several attempts at unofficial patches, this one - a huge community effort with many contributors - seems the most comprehensive, fixing old bugs, fine-tuning balance and adding new quality-of-life features in equal measure. Old exploits have been closed off, and mission scripting has been polished up.

With this mod you can tweak difficulty levels on a per-mission basis, which helps with the nasty difficulty spikes in Homeworld’s campaign. It also adds some fun new variant ways to play. You can see the extensive change and features listhere. It’s still being actively supported, with the most recent update (at the time of writing) being on December 16th.

Star Trek: Continuum(withMusic Pack)

Watch on YouTubeUniversal nerd-law states that if a game featuring space battles is moddable in any way, someone is going to turn it intoStar Trek. Originally for classic Homeworld, Star Trek: Continuum warped over to the Remastered Collection relatively early, and has been trucking along at impulse speed ever since, with the most recent update landing in November. What you get is a massive skirmish and multiplayer sandbox covering a swarm of factions (everything from the Dominion to theGorn, Borg and even the goatee’d mirror-universe evil Federation) across multiple time periods, and a very customisable rule-set.

Watch on YouTube

Cover image for YouTube video

While geared towards multiplayer and skirmish, there is a basic single-player horde survival mode. While it’s wildly unbalanced, it’s a fun distraction and a test of just how hard you can push Homeworld Remastered. Expect a lot of noise and chaos as increasingly dangerous waves of enemy ships warp into the centre of the map. Every kill earns you more money, and ships are constructed instantly in this mode, so single-unit spam is a viable strategy. I didn’t think a spaceship could lookafraiduntil I saw over a hundred torpedoes chasing a single Klingon cruiser.

Flag Commander(withSecret Missions expansion)

There’s a certain low-fi charm to the Wing Commander series and its universe of small-scale dogfights and tense capital ship encounters. Those two elements are well represented in this total conversion mod. Flag Commander might share most of Homeworld’s interface, but the combat has a feel all of its own. Slower escalations in hostilities, fighters with limited travel range, carriers that are nigh invulnerable to anything but torpedo-carrying bombers (with limited ammo per deployment) and frequent opportunities to disengage and withdraw. In short, it feels like Wing Commander.

Development is ongoing, with the last wave of updates landing this September. There’s another era and set of units planned yet (from Wing Commander Prophecy),  additional solo missions in the works, and more besides. It might not have low-budget cutscenes featuring Mark Hamill, but this is a fine reason to return to the Wing Commander universe. If you’d rather get in the cockpit yourself, check outmy earlier Freespace 2 roundupfor an especially good dogfighting fan-game.

FX: Galaxy(Latest Beta version)

Watch on YouTube

Watch on YouTube

Cover image for YouTube video

FX: Galaxy features one of the bigger and better fleshed-out single player offerings of any Homeworld mod. There’s a trio of new scripted missions that capture the spirit of the original game, thrusting you into increasingly dangerous situations and forcing you to adapt your forces to counter. There are also several distinct challenge modes, including a 33-stage escalating series of battles against AI, plus two distinct survival modes. Bentusi Defense is straight-forward point defence, but The Legendary Fleet is a more complex, messier encounter where you can call in special veteran units from a bespoke menu (assuming you have the resources for it).

Gundam SEED Remastered

I do reckon that 9CCN might have a chance of getting that RPG mode off the ground, as FX: Galaxy isn’t their first rodeo. Not updated in a couple years, but a good showcase of their earlier work, is Gundam SEED Remastered, based on the more middling iterations on the eternally rebooted mecha anime, but it was rich in large-scale space battles. The team did a fantastic job with the segmented and animated ships and mobile suits, with Gundams twisting arms and legs to orient themselves and their guns in the middle of a fight.

Homeworld In 2020

As for the festive ghost of Homeworld future, there are a lot of big projects just on the horizon. Veteran modding outfit Phoenix Interactive are gearing up to launch three total conversion mods in the new year.Battlestar Galactica: Fleet Commander,Mass Effect RebornandStargate: Space Conflict. While older builds of these mods are available for the original game, the remastered versions appear to be a far more ambitious set of productions, with the Stargate mod promising a scripted campaign with voicework lifted (where appropriate) from the TV show.

But of all Homeworld mods, the project I’m most excited for isCataclysm Remastered, currently available in beta. An ambitious project to port over the entirety of Homeworld: Cataclysm (my favourite game in the series) to the Remastered engine. Right now it it’s limited just to skirmish and multiplayer, but lets you get your hands on the Kiith Somtaaw and Beast ships that you so dearly missed. If all goes to plan, the full Cataclysm campaign, rich in low-stakes political infighting and apocalyptic space-horror, is the next feature on the cards. Fingers crossed.