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Id Software explain what happened to Doom Eternal’s OST and why they won’t be working with Mick Gordon on their DLCIt’s complicated
It’s complicated

Based on Stratton’s account, the situation around Doom Eternal’s soundtrack seems to have come about after multiple attempts to compromise on scheduling, which ultimately resulted in a compromise in quality instead.
“Our challenges have never been a matter of creative differences,” Stratton says. “Mick has had near limitless creative autonomy over music composition and mixing in our recent DOOM games, and I think the results have been tremendous.”
Apparently Id began getting nervous at the beginning of April. They set their Lead Audio Designer to work on compiling an Id version of the OST based on the pre-compressed versions of the tracks that had been included in the game. They wouldn’t be the same as if they’d had access to Gordon’s source files, but they were something. Stratton says that after notifying Gordon of their fallback plan, “Mick suggested that he and Chad (working on the back-up) combine what each had been working on to come up with a more comprehensive release.” In the end, Stratton says that Gordon delivered 11 tracks for the OST, agreeing that Id’s backup versions created from in-game music could fill out the rest of the tracklist.
I didn’t mix those and wouldn’t have done that. You’ll be able to spot the small handful of tracks I mixed (Meathook, Command and Control, etc…)— Mick Gordon (@Mick_Gordon)April 19, 2020To see this content please enable targeting cookies.Manage cookie settings
I didn’t mix those and wouldn’t have done that. You’ll be able to spot the small handful of tracks I mixed (Meathook, Command and Control, etc…)— Mick Gordon (@Mick_Gordon)April 19, 2020
I didn’t mix those and wouldn’t have done that. You’ll be able to spot the small handful of tracks I mixed (Meathook, Command and Control, etc…)
You can read the entirety of Stratton’s open letteron Reddit.