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I don’t think I could survive The Banished Vault’s space management without its physical manualUsing the in-game one just isn’t the same
Using the in-game one just isn’t the same
Image credit:Rock Paper Shotgun/Bithell Games
Image credit:Rock Paper Shotgun/Bithell Games

You know how some games are notebook games? Well,The Banished Vaultis a manual game, no two ways about it. Sure, you could theoretically make meticulous notes about all the planetary symbols and construction costs of the various buildings you’ll need to harvest and convert resources into fuel, alloys and elixirs as you hurtle through space trying to escape the terrifying Gloom based on itsin-gamemanual. But when there’s a physical paper booklet that replicates all that for you in a much more easily accessible format, with several gorgeous illustrations of its mysterious space monastery to boot, not to mention infinitely better explanations of what everything does than I could ever hope to describe, it’s quickly become an essential part of my play experience.
I’m still working on my review for The Banished Vault (hopefully coming later this week), but as it launches on Steam today, I’d strongly recommend spending the extra£5/$5to get one if you’re at all interested in Lunar Division’s space survival management ‘em up. I don’t think I could have survived in the game without it.
The in-game manual replicates the physical manual page for page, which is good in that you aren’t missing out on anything, but less good if you need to refer to it often, as it’s very dense with information. |Image credit:Rock Paper Shotgun/Bithell Games

The Banished Vault is a complicated game. You’ll have an amazing time with it if you love numbers, stats and figuring out the most fuel efficient routes through its randomly generated cosmoses. If you’re the kind of person who goes “YES MATE” every timeStar Trekbreaks out its four-dimensional chess board, this is the game for you. It requires a lot of planning, a lot of mulling over energy costs and engine configurations, and if you want to get all of your Exiles back to the Vault within each system’s 30-turn limit before the Gloom takes hold and eats them alive, you’ll also need to weigh up how best to deploy their limited number of actions to points to get the resources you need to survive the next system.
The Banished Vault’s artwork is absolutely stunning. |Image credit:Katharine Castle/Rock Paper Shotgun


However, while the need to look up how its various menu interfaces has certainly dwindled the more I play it, one thing I don’t think I could ever do without in physical form is the breakdown of its building costs. This is vital information to have at your fingertips during a run of The Banished Vault, as you’ll need to transport the correct resources to your target planet to behind harvesting what’s there, and building convertors and other structures to continue your journey further into the system.
Ah, yes, I can just about manage this, she says optimistically. |Image credit:Rock Paper Shotgun/Bithell Games

For example, in my current run, I was dealt a reasonably simple starter system consisting of just three planets (see the screenshot above). The beautiful top-down isometric map lays out exactly how much energy it will take your ships to get to each one (with separate energy and thrust costs for landing on it), as well as how many turns it will take to get there. It also spells out what resources can be mined from each planet, such as iron (vital for building said facilities), titanium, carbon dioxide, water and more. Harvesting these resources is just a sliver of what The Banished Vault is all about, however, as you’ll also need to build extra structures on these planets to turn those resources into extra fuel and other materials to continue your journey - both within the system you’re currently in, and in the next one you’ll be jumping to once you’ve gathered enough stasis to put all your folks into hibernation in order to reach it.
My Banished Bible page. |Image credit:Katharine Castle/Rock Paper Shotgun

Stasis is also something you’ll need to make along the way, and the manual lays out beautifully what you need to build each building (see right), and what material you’ll need to stick in it to get what you want out the other end. Again, there’s a lot to take in, and having this laid out in front of me, rather than tucked away inside a virtual sleeve, has been very literally game-changing for me. I simply don’t think I’d be enjoying it as much as I am without it, because I truly do suck at numbers and holding them in my head. I was never very good at mental arithmetic, and will still use a calculator for simple sums that any other respectable adult would easily do in their head. The manual is vital for dummies like me, and it became especially important when I moved on to the next system.
I mean, just look at this thing. Absolute chaos.
Uh oh. |Image credit:Rock Paper Shotgun/Bithell Games

I’ll have more concrete thoughts on The Banished Vault later this week, but for now, it’s shaping up to be quite a special thing indeed - especially with the manual in tow.