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I can’t stop giggling about being a traitorous arse in Project WinterIce cold betrayal
Ice cold betrayal

“So how are you doing, Matt?” asks Brendy (RPS in peace). We’re foraging together, well out of earshot from the other survivors. “I mean outside the game”, he says. “How’s your shoulder? Is your collarbone healing OK?”. It’s been a while since we chatted, and I genuinely appreciate his concern. It’s a nice moment. I tell him I’m doing just fine, while simultaneously raising my sickle.
“Feels a bit weird to do this now, though” I said, as I brought it down on him.
Project Winteris a survival game about escaping a frozen wilderness, except really it’s about luring your friends into the wilderness so you can murder them. We played it nonstop for most of last weekend, and I have rarely laughed so hard at a videogame.
Up to eight players start off in a central lodge. There is warmth, there, along with a couple of crafting stations for food and gadgets. The ultimate goal for most players is to find a helicopter pad, repair it, and escape. The goal for two of the players is to kill everyone before that happens.
Take the events, for instance. A blizzard might roll in, forcing everyone to dash for shelter. Or you might get teleported to a random corner of the map, cut off from the group, easy pickings for wolves or opportunistic traitors. Or you might all get turned into rabbits.

That’s the best one. For a minute or two, everyone becomes unrecognisable. You can still talk, but a silent bunny is an unidentified bunny. When one bunnying hit, a group of us were out searching for bunkers you can only unlock if three people active switches at the same time. I was a traitor, and came within one blow (I was later told) of doing in my friend Dan. He managed to wriggle free, though, screaming for help as he ran back to the lodge. With everyone else alerted, it was my turn to leg it, stumbling desperately through the snow as they yelled and pursued me.

