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How to build your first successful rocket in Kerbal Space Program 2Advice on how to assemble your first space-worthy rocket in the sequel to the hit space flight sim

Advice on how to assemble your first space-worthy rocket in the sequel to the hit space flight sim

A Kerbal pilot enthusiastically aims their ship away from a receding earthlike planet in Kerbal Space Program 2.

How do you get to space in Kerbal Space Program 2?InKerbal Space Program 2, almost any combination of components counts as a rocket, inasmuch as the game will totally let you take it out onto the launchpad to see what happens. However, failure is not only an ever-present possibility in KSP2, it’s actually rather likely, especially when you’re new to the game.

Really wrapping your head around what makes a successful rocket launch in KSP2 takes a lot of time and practice. However, if you’re like me, you want to at least see Kerbin from space for the first time without putting dozens of hours into builds. So I’ve put together a crib sheet to help you build a rocket that will at least reach the outer atmosphere on the first try.

Kerbal Space Program 2 Early Access Gameplay TrailerWatch on YouTube

Kerbal Space Program 2 Early Access Gameplay Trailer

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Kerbal Space Program 2: How to build your first rocket

There are four essential components to any spaceworthy rocket inKerbal Space Program 2:

The command module is where the Kerbal crew operate the vessel, and is the part that you want to get back down to Kerbin, ideally. The fuel tank and engine are, I think, fairly self-explanatory. Finally, the parachute is used at the very end of a mission, to help the command module get back to earth in one piece

Most of these components can be cobbled together into something that will achieve launch — just keep an eye on the Engineer’s Report to ensure that your thrust/weight ratio doesn’t fall below 1, and you should in theory have a rocket that can get you to orbit and back.

The VAB in Kerbal Space Program 2, with a ready-to-fly engineer’s report displayed.

However, the main challenge when it comes to designing your first successful rocket is the choice of engine you want to use.

Choosing your engine in Kerbal Space Program 2

There are four engine types in KSP2: launcher, sustainer, orbital, and deepspace. The otherwise excellent tutorial doesn’t actually dedicate a lot of time to explaining the differences between these engines or how you can tell which one you’re attaching to your rocket, though, so here’s a quick run-down to help you out:

Somewhat frustratingly, the Engine tab of the parts picker in VAB doesn’t separate them out into these categories. However, most engines will indicate their classification somewhere in their name.

The VAB in Kerbal Space Program 2, with the engine picker open on the left side of the build screen and a rather pessimistic flight plan projection on the right.

Decouplers and staging in Kerbal Space Program 2

While you don’t technically need to include decouplers in a successful KSP2 rocket build, they’re incredibly useful for ensuring that your launch goes to plan. In particular, if you’re using multiple engines, installing a decoupler above each allows you to jettison the excess weight once an engine stage runs out of fuel.

Decouplers are optional for first-time launches in KSP2, but if you’re feeling ambitious, they can help ensure a smoother landing for your command module and crew.