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How Legends of Runeterra’s rounds workHow to stack cards
How to stack cards

Rounds inLegends of Runeterraare perhaps the most complicated thing to get your head around. It relies on understanding the logic behind how spells resolve, when you can play certain cards, and actions that can take place during combat phases. A lot of how Runeterra works is dependent on understanding a concept Magic players would be familiar with. Let us guide you through how turns work in Runeterra.

Legends of Runeterra rounds guide
Cards are played in Legends of Runeterra in a certain sequence of events. OurLegends of Runeterra rounds guidewill explain how each round in the game works, as well as explain how cards resolve in the game. It’s one thing to check out ourRuneterra best decksguide and crafting decks that can dominate opponents, but knowingHow to Play Legends of Runeterrais key to winning tight games.
Runeterra rounds guide contents

The Stack
In order to explain how rounds work as succinctly as possible, I’m going to borrow a term that is regularly used in Magic the Gathering called “The Stack”. This is one of the more difficult things to explain to new players, so I’m going to use a few examples to ensure that the concept really sticks.
I want you to grab some playing cards. Any will do, it can even be cards from something like the children’s board game Guess Who. Take a card from the top of the deck and place it face up. Now take a second card and place it on top of that one. Do this one more time and you’ll have a small pile of three cards. Note that the stack can be larger than this, but for this example it’s easier to just keep it to three.
Now set your deck of playing cards aside and look at the pile you’ve made. The top card is card number 1, the middle is card number 2, and the bottom card is card number 3. This is despite you drawing card number 3 from the deck first and card number 1 last. This is the basic concept of the stack.
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Extra Creditsmade an excellent episode dedicated to how the stack works in Magic the Gathering and I think it’s a fantastic way to learn this rather complex concept. In Legends of Runeterra, it works in almost exactly the same way. Spells, Champions, and Followers initially appear in the middle, but each Fast spell is added onto the stack is added to the left of the stack.
With that explanation out of they, let’s begin talking about rounds in Legends of Runeterra.

Beginning of round actions
The following actions take place at the beginning of every turn. They can not be interrupted in any way:

Summoning champions and followers
Champions and followers are played at any time you can play a slow spell. They can’t be played during combat or while an opponent is playing a spell. Champions and followers are played onto the stack.

Casting spells
Spells work in a similar way, but you will need to take the speed at which spells are cast into consideration.

Attacking phase
Attacking in Legends of Runeterra is initiated as soon as the attacking player has priority. Here’s how combat works:

Ending the round
Once both players have passed priority in the main phase and there are no spells on the stack, the round is over. The beginning of round actions now happen once more, but this time with the player who didn’t get the attack token becoming the first player.
And there we go! That should make how turns work in Legends of Runeterra a lot easier to understand. Do make sure to check out the rest of our guides below.
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