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Highlander Galakrond Shaman deck list guide - Scholomance Academy - Hearthstone (August 2020)Scholomance has brought a whole bunch of tools for all the classes - here’s a take on Shaman.
Scholomance has brought a whole bunch of tools for all the classes - here’s a take on Shaman.

Galakrond and his contemporaries had to be nerfed to hell for the Shaman class back at the beginning of Descent of Dragons. Thankfully, it’s in a much better place now, but with Scholomance Academy the class is getting a whole host of new toys.The Highlander nature of the deck means you get to take advantage ofDragonqueen AlexstraszaandZephrys the Great. Check out ourZephrys guideif you need a hand on using that doozy of a card.Combining both Galakrond and Highlander with the great kit from Scholomance Academy, this deck looks to keep up with the enemy tempo-wise before destroying them with big late-game plays.Highlander Galakrond Shaman deck list and strategyHere’s the Highlander Galakrond Shaman deck list we think is going to be in the Scholomance Academy meta. Keep an eye on this page for any changes though!ShamanNeutral1 xLightning Bloom1 xZephrys the Great1 xDevolving Missiles1 xDevoted Maniac1 xEarth Shock1 x Lorekeeper Pokelt1 xDiligent Notetaker1 xShield of Galakrond1 xInvocation of Frost1 xKronx Dragonhoof1 xWitch’s Brew1 xDragonqueen Alexstrasza1 xFar Sight1 xInstructor Fireheart1 xLady Vashj1 xLightning Breath1 xMarshspawn1 xSerpentshrine Portal1 xGroundskeeper1 xThe Fist of Ra-den1 xBandersmosh1 xDragon’s Pack1 xHagatha’s Scheme1 xRas Frostwhisper1 xThe Lurker Below1 xEarthquake1 xGalakrond, the Tempest1 xSwampqueen Hagatha1 xWalking Fountain1 xEye of the StormSelect and copy the long ID string below, then create a deck inHearthstoneto export this deck into your game.Deck Import ID:-More Shaman guides:1. Best Budget Decks -Hearthstone: Best Budget Decks for Ashes of Outland2. Tier List -Hearthstone deck tier list (Ashes of Outland)3. Galakrond Shaman -Galakrond Shaman deck list guide (Ashes of Outland)4. Murloc Shaman -Murloc Shaman deck list guide (Ashes of Outland)5. Big Shaman -Big Shaman deck list guide (Ashes of Outland)6. Aggro Overload Shaman -Aggro Overload Shaman deck list guide (Ashes of Outland)7. Quest Shaman -Quest Shaman deck list guide (Ashes of Outland)General strategyYou have a lot of tools to get the win with this deck.Galakrond, the Tempesthas the potential to solo your enemies with his 8/8s with Rush along withKronx Dragonhoof’sDevastations.You also have your excellent Highlander synergies, withDragonqueen Alexstrasza, even post-nerf, being a massively powerful turn 10 play, andZephrys the Greatoffering you the chance to snatch lethal from the jaws of… an enemy lethal?Early Game: You don’t have a huge number of minions to play early game. What you do have though, is annoying spells that’ll disrupt your enemy’s play.Earth Shocksilences your foes, whilstDevolving Missilescan severely weaken strong early enemy boards. You can even reuse these if you can get aDiligent Notetakerto stick on board.Of course, being a Highlander deck you can’t guarantee a perfect early draw situation, but as long as you mulligan well and aim for cheap removal, you’ll be alright.Mid Game: You can start to get a grip on the game midway through. Start InvokingGalakrond, the Tempestif you can -Devoted Maniacwill summon you an extra 2/1 with Rush giving you 4 direct minion damage immediately, whilstLady Vashjcan scare your opponent into removing it lest the Spell Damage begin to take effect. Even then, Vashj Prime becomes a potential threat.Of course, it’s hard to be completely consistent with a game plan given the singleton nature of this deck, but keep playing as on tempo as you possibly can and you’ll be alright. You should have enough removal to get to the stage where you’re on board, and if you find a spare turn, playingThe Fist of Ra-dencould be a snowball effect with all the spells you’ll be casting.Late Game: Towards the end of the game you’ll ideally be taking control. WithGalakrond, the Tempestavailable as a potential finisher andZephrys the Greatoften playable late-game to bring things back into your favour, you’ll hopefully be able to finish the enemy off nice and easily. Remember,Zephrys will always find lethalif it’s available, so keep counting through your mana reserves and ability to finish them off with cards from the Basic and Classic sets.You have a great deal of late-game plays too. Low on life?Walking Fountaincan heal you for 8 and kill two enemies in the process. Big board of tokens? JustEarthquakethem. Need a bit of extra time? Well don’t you just know it,Eye of the Stormwill whack a huge wall in your enemy’s way. And of course, who can forgetKronx Dragonhoof, the absolute machine, who can either finish your enemy off, buff your board, or put a big ol' dragon in their path. It’s pretty easy to find things to do late on to close the game out.Highlander Galakrond Shaman Mulligan GuideYou want to survive the early game so you can get to your powerful later plays. Here’s what to aim for.1.Invocation of Frostlets you summon a 2/1 with Rush and stall the enemy out with a Freeze, also Invoking Galakrond in the process.2.Earth Shockis a great choice for taking out an early threat, especially if it has a Deathrattle.3.Diligent Notetakeris a well-statted 2 mana 2/3, and it also allows you to get extra value from your early removal spells. Activating the Spellburst effect gives you that spell back to use again.Highlander Galakrond Shaman tips, combos and synergiesHighlander Galakrond Shaman is a fun one - here’s how to make it work best:-Groundskeeperonly activates when you’re holding a spell costing 5 or more mana, likeEarthquakeorHagatha’s Scheme. The border of the card will be highlighted yellow if the effect is going to go off.-Zephrys the Greatis a great way to find lethal, but you might not ever get to that stage in the game. He’s just as powerful when used proactively early on, so don’t worry about whacking him out on turn 2 to get anAnimal Companionafter.-The Lurker Belowis amazing against boards of small token minions, but remember the effect can be repeated in either direction, so plan out which minions you want to kill off before using the Battlecry.-Bandersmoshwill not stay the same for two turns in a row, so if a brilliant Legendary comes up as an option, likeKalecgosorDragonqueen Alexstrasza, consider whacking it onto the board ASAP.-Dragonqueen Alexstraszahas been hit with a nerf, making her generated Dragons cost 1 instead of 0. However, this remains pretty solid as a late game play, as the Dragons generated are still super cheap and can be a great source of late-game stats to finish the game off.- Lorekeeper Pokelt is a card you don’t want to play early, otherwise your draws will be dead for a while. However, late in the game you can guarantee your big cards come out at the top of your deck, so it’s well worth playing once you’re at 10 mana.-Ras Frostwhisperdeals damage at the end of your turn to all enemies, not just enemy minions. This means it hits face, and you’ll be able to find a cheeky lethal if the situation is just right.
Galakrond and his contemporaries had to be nerfed to hell for the Shaman class back at the beginning of Descent of Dragons. Thankfully, it’s in a much better place now, but with Scholomance Academy the class is getting a whole host of new toys.The Highlander nature of the deck means you get to take advantage ofDragonqueen AlexstraszaandZephrys the Great. Check out ourZephrys guideif you need a hand on using that doozy of a card.Combining both Galakrond and Highlander with the great kit from Scholomance Academy, this deck looks to keep up with the enemy tempo-wise before destroying them with big late-game plays.Highlander Galakrond Shaman deck list and strategyHere’s the Highlander Galakrond Shaman deck list we think is going to be in the Scholomance Academy meta. Keep an eye on this page for any changes though!ShamanNeutral1 xLightning Bloom1 xZephrys the Great1 xDevolving Missiles1 xDevoted Maniac1 xEarth Shock1 x Lorekeeper Pokelt1 xDiligent Notetaker1 xShield of Galakrond1 xInvocation of Frost1 xKronx Dragonhoof1 xWitch’s Brew1 xDragonqueen Alexstrasza1 xFar Sight1 xInstructor Fireheart1 xLady Vashj1 xLightning Breath1 xMarshspawn1 xSerpentshrine Portal1 xGroundskeeper1 xThe Fist of Ra-den1 xBandersmosh1 xDragon’s Pack1 xHagatha’s Scheme1 xRas Frostwhisper1 xThe Lurker Below1 xEarthquake1 xGalakrond, the Tempest1 xSwampqueen Hagatha1 xWalking Fountain1 xEye of the StormSelect and copy the long ID string below, then create a deck inHearthstoneto export this deck into your game.Deck Import ID:-More Shaman guides:1. Best Budget Decks -Hearthstone: Best Budget Decks for Ashes of Outland2. Tier List -Hearthstone deck tier list (Ashes of Outland)3. Galakrond Shaman -Galakrond Shaman deck list guide (Ashes of Outland)4. Murloc Shaman -Murloc Shaman deck list guide (Ashes of Outland)5. Big Shaman -Big Shaman deck list guide (Ashes of Outland)6. Aggro Overload Shaman -Aggro Overload Shaman deck list guide (Ashes of Outland)7. Quest Shaman -Quest Shaman deck list guide (Ashes of Outland)General strategyYou have a lot of tools to get the win with this deck.Galakrond, the Tempesthas the potential to solo your enemies with his 8/8s with Rush along withKronx Dragonhoof’sDevastations.You also have your excellent Highlander synergies, withDragonqueen Alexstrasza, even post-nerf, being a massively powerful turn 10 play, andZephrys the Greatoffering you the chance to snatch lethal from the jaws of… an enemy lethal?Early Game: You don’t have a huge number of minions to play early game. What you do have though, is annoying spells that’ll disrupt your enemy’s play.Earth Shocksilences your foes, whilstDevolving Missilescan severely weaken strong early enemy boards. You can even reuse these if you can get aDiligent Notetakerto stick on board.Of course, being a Highlander deck you can’t guarantee a perfect early draw situation, but as long as you mulligan well and aim for cheap removal, you’ll be alright.Mid Game: You can start to get a grip on the game midway through. Start InvokingGalakrond, the Tempestif you can -Devoted Maniacwill summon you an extra 2/1 with Rush giving you 4 direct minion damage immediately, whilstLady Vashjcan scare your opponent into removing it lest the Spell Damage begin to take effect. Even then, Vashj Prime becomes a potential threat.Of course, it’s hard to be completely consistent with a game plan given the singleton nature of this deck, but keep playing as on tempo as you possibly can and you’ll be alright. You should have enough removal to get to the stage where you’re on board, and if you find a spare turn, playingThe Fist of Ra-dencould be a snowball effect with all the spells you’ll be casting.Late Game: Towards the end of the game you’ll ideally be taking control. WithGalakrond, the Tempestavailable as a potential finisher andZephrys the Greatoften playable late-game to bring things back into your favour, you’ll hopefully be able to finish the enemy off nice and easily. Remember,Zephrys will always find lethalif it’s available, so keep counting through your mana reserves and ability to finish them off with cards from the Basic and Classic sets.You have a great deal of late-game plays too. Low on life?Walking Fountaincan heal you for 8 and kill two enemies in the process. Big board of tokens? JustEarthquakethem. Need a bit of extra time? Well don’t you just know it,Eye of the Stormwill whack a huge wall in your enemy’s way. And of course, who can forgetKronx Dragonhoof, the absolute machine, who can either finish your enemy off, buff your board, or put a big ol' dragon in their path. It’s pretty easy to find things to do late on to close the game out.Highlander Galakrond Shaman Mulligan GuideYou want to survive the early game so you can get to your powerful later plays. Here’s what to aim for.1.Invocation of Frostlets you summon a 2/1 with Rush and stall the enemy out with a Freeze, also Invoking Galakrond in the process.2.Earth Shockis a great choice for taking out an early threat, especially if it has a Deathrattle.3.Diligent Notetakeris a well-statted 2 mana 2/3, and it also allows you to get extra value from your early removal spells. Activating the Spellburst effect gives you that spell back to use again.Highlander Galakrond Shaman tips, combos and synergiesHighlander Galakrond Shaman is a fun one - here’s how to make it work best:-Groundskeeperonly activates when you’re holding a spell costing 5 or more mana, likeEarthquakeorHagatha’s Scheme. The border of the card will be highlighted yellow if the effect is going to go off.-Zephrys the Greatis a great way to find lethal, but you might not ever get to that stage in the game. He’s just as powerful when used proactively early on, so don’t worry about whacking him out on turn 2 to get anAnimal Companionafter.-The Lurker Belowis amazing against boards of small token minions, but remember the effect can be repeated in either direction, so plan out which minions you want to kill off before using the Battlecry.-Bandersmoshwill not stay the same for two turns in a row, so if a brilliant Legendary comes up as an option, likeKalecgosorDragonqueen Alexstrasza, consider whacking it onto the board ASAP.-Dragonqueen Alexstraszahas been hit with a nerf, making her generated Dragons cost 1 instead of 0. However, this remains pretty solid as a late game play, as the Dragons generated are still super cheap and can be a great source of late-game stats to finish the game off.- Lorekeeper Pokelt is a card you don’t want to play early, otherwise your draws will be dead for a while. However, late in the game you can guarantee your big cards come out at the top of your deck, so it’s well worth playing once you’re at 10 mana.-Ras Frostwhisperdeals damage at the end of your turn to all enemies, not just enemy minions. This means it hits face, and you’ll be able to find a cheeky lethal if the situation is just right.
Galakrond and his contemporaries had to be nerfed to hell for the Shaman class back at the beginning of Descent of Dragons. Thankfully, it’s in a much better place now, but with Scholomance Academy the class is getting a whole host of new toys.
The Highlander nature of the deck means you get to take advantage ofDragonqueen AlexstraszaandZephrys the Great. Check out ourZephrys guideif you need a hand on using that doozy of a card.
Combining both Galakrond and Highlander with the great kit from Scholomance Academy, this deck looks to keep up with the enemy tempo-wise before destroying them with big late-game plays.

Highlander Galakrond Shaman deck list and strategy
Here’s the Highlander Galakrond Shaman deck list we think is going to be in the Scholomance Academy meta. Keep an eye on this page for any changes though!
Select and copy the long ID string below, then create a deck inHearthstoneto export this deck into your game.
Deck Import ID:-
More Shaman guides:
General strategy
You have a lot of tools to get the win with this deck.Galakrond, the Tempesthas the potential to solo your enemies with his 8/8s with Rush along withKronx Dragonhoof’sDevastations.
You also have your excellent Highlander synergies, withDragonqueen Alexstrasza, even post-nerf, being a massively powerful turn 10 play, andZephrys the Greatoffering you the chance to snatch lethal from the jaws of… an enemy lethal?
Early Game: You don’t have a huge number of minions to play early game. What you do have though, is annoying spells that’ll disrupt your enemy’s play.Earth Shocksilences your foes, whilstDevolving Missilescan severely weaken strong early enemy boards. You can even reuse these if you can get aDiligent Notetakerto stick on board.
Of course, being a Highlander deck you can’t guarantee a perfect early draw situation, but as long as you mulligan well and aim for cheap removal, you’ll be alright.
Mid Game: You can start to get a grip on the game midway through. Start InvokingGalakrond, the Tempestif you can -Devoted Maniacwill summon you an extra 2/1 with Rush giving you 4 direct minion damage immediately, whilstLady Vashjcan scare your opponent into removing it lest the Spell Damage begin to take effect. Even then, Vashj Prime becomes a potential threat.
Of course, it’s hard to be completely consistent with a game plan given the singleton nature of this deck, but keep playing as on tempo as you possibly can and you’ll be alright. You should have enough removal to get to the stage where you’re on board, and if you find a spare turn, playingThe Fist of Ra-dencould be a snowball effect with all the spells you’ll be casting.
Late Game: Towards the end of the game you’ll ideally be taking control. WithGalakrond, the Tempestavailable as a potential finisher andZephrys the Greatoften playable late-game to bring things back into your favour, you’ll hopefully be able to finish the enemy off nice and easily. Remember,Zephrys will always find lethalif it’s available, so keep counting through your mana reserves and ability to finish them off with cards from the Basic and Classic sets.
You have a great deal of late-game plays too. Low on life?Walking Fountaincan heal you for 8 and kill two enemies in the process. Big board of tokens? JustEarthquakethem. Need a bit of extra time? Well don’t you just know it,Eye of the Stormwill whack a huge wall in your enemy’s way. And of course, who can forgetKronx Dragonhoof, the absolute machine, who can either finish your enemy off, buff your board, or put a big ol' dragon in their path. It’s pretty easy to find things to do late on to close the game out.
Highlander Galakrond Shaman Mulligan Guide
You want to survive the early game so you can get to your powerful later plays. Here’s what to aim for.
1.Invocation of Frostlets you summon a 2/1 with Rush and stall the enemy out with a Freeze, also Invoking Galakrond in the process.
2.Earth Shockis a great choice for taking out an early threat, especially if it has a Deathrattle.
3.Diligent Notetakeris a well-statted 2 mana 2/3, and it also allows you to get extra value from your early removal spells. Activating the Spellburst effect gives you that spell back to use again.
Highlander Galakrond Shaman tips, combos and synergies
Highlander Galakrond Shaman is a fun one - here’s how to make it work best:
-Groundskeeperonly activates when you’re holding a spell costing 5 or more mana, likeEarthquakeorHagatha’s Scheme. The border of the card will be highlighted yellow if the effect is going to go off.
-Zephrys the Greatis a great way to find lethal, but you might not ever get to that stage in the game. He’s just as powerful when used proactively early on, so don’t worry about whacking him out on turn 2 to get anAnimal Companionafter.
-The Lurker Belowis amazing against boards of small token minions, but remember the effect can be repeated in either direction, so plan out which minions you want to kill off before using the Battlecry.
-Bandersmoshwill not stay the same for two turns in a row, so if a brilliant Legendary comes up as an option, likeKalecgosorDragonqueen Alexstrasza, consider whacking it onto the board ASAP.
-Dragonqueen Alexstraszahas been hit with a nerf, making her generated Dragons cost 1 instead of 0. However, this remains pretty solid as a late game play, as the Dragons generated are still super cheap and can be a great source of late-game stats to finish the game off.
- Lorekeeper Pokelt is a card you don’t want to play early, otherwise your draws will be dead for a while. However, late in the game you can guarantee your big cards come out at the top of your deck, so it’s well worth playing once you’re at 10 mana.
-Ras Frostwhisperdeals damage at the end of your turn to all enemies, not just enemy minions. This means it hits face, and you’ll be able to find a cheeky lethal if the situation is just right.