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HighFleet has the most gorgeous menu switchesAnd a new 30 minute trailer

And a new 30 minute trailer

A screenshot showing some of HighFleet’s flaps and knobs on its skeuomorphic interface.

HighFleetmixes together aerial combat between enormous war machines with strategic planning via a skeuomorphic interface covered in switches, knobs, and other physical tools. It’s as aesthetically exciting to me as any other game in development, but now I have a better sense of how it’s going to play due to a new 30 minute trailer.

HighFleet GameplayWatch on YouTube

HighFleet Gameplay

Cover image for YouTube video

A lot of the game takes place in menus, but god, they’re nice looking menus. I have no particular interest in military machinery, and yet I love tiny switches with red flaps on them. I love knobs and I want to twist them.

For fights, you choose which of your ships to send and how to kit them out with weapons and ammo. The action itself is in real-time, and I found it exceedingly tense just to watch. The player controls one ship at a time and there’s a lurching momentum to it as you thrust around a 2D sky. There’s a lot to think about, too, between balancing fuel consumption with the need to keep fighting, and weapon use with the expense of different ammo types. Plus, these thoughts are happening while the sky is filled with machinegun fire, fighter jets, and missiles from the multiple heavy duty hulks that are trying to shoot you down.

HighFlight is aiming for release in spring of this year, viaSteamand Humble. The video above is absolutely worth skipping through just to look at it. To look at its knobs, and flaps.