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Hero’s Hour is a strategy RPG with huge automatic battlesA pixelated monster mash

A pixelated monster mash

A screenshot of Hero’s Hour showing a battlefield covered in pixel monsters.

To my surprise, the algorithm has recently started throwing indie games my way.Hero’s Houris among the most interesting it’s shown me: a strategy RPG in which you construct armies of pixelated fantasy beasts who then have automated battles.

Hero’s Hour - trailerWatch on YouTube

Hero’s Hour - trailer

Cover image for YouTube video

In Hero’s Hour, you stomp around an overworld, build your hometown and venture out to explore new regions. It’s turn-based and leisurely. Enter into a scrap and the battle is in real-time - but then, still somewhat leisurely, as your units fight for themselves. You amass the army via the overworld and place them in the fight, but after that you can either give attack orders or just sit back and watch hundreds of sprites burst over one another.

The world is procedurally generated, meaning the army you build will be different each time, and there are ten factions to play as. The factions are the typical fantasy archetypes - dwarves, orcs, necromancers, lizard pals…

All of the above was enough toprompt me to buy the game from Itch.ioa week ago for $10 (#GAMEHAUL), though I haven’t played it yet. (For why I haven’t played it yet, see previous comment about how I spend almost all my free time.)