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Whack your mates with all kinds of 17th century blades

Indie studio Kubold are making a sword duelling game namedHellish Quart, and it looks to have some excellent ragdoll and sword-whacking physics. The lead developer, Jakub Kisiel, was animator and motion capture actor for The Witcher 3, and he’s bringing those skills to his own game which will feature proper motion-captured fencing techniques. It’s not just fencingHellish Quarthas to offer though, you’ll be able to duel your pals with all sorts of 17th century blades.It sounds a bit like there are some Witcher music inspirations in Hellish Quart, too. Have a listen for yourself with the trailer below.Watch on YouTubeHellish Quart will have a singleplayer campaign and an arcade mode, as well as local multiplayer if you fancy whacking your mates with some cool swords. Kisiel has cited 90s fighting game Bushido Blade as an inspiration. As mentioned before, it features mocapped animations, and swords properly clash together when you’re duelling.To see this content please enable targeting cookies.Manage cookie settingsIf, like me, you like seeing how mocap is done, there’s some great stuff on Kubold’s Twitter. I don’t know what I expected when they said the fighting techniques were motion captured, but yeah, that sure is a person in full fencing gear and lots of mocap dots.Recording longsword animations for Isabella in Hellish Quart. Mask is for protection when recording rapier thrust hit reactions.Add to Wish List on STEAM:https://t.co/fBusDDxPSv#ScreenShotSaturday#gamedev#HEMA#indiedev#indiedevhour@indiegamemag@unity3d@Kotaku@IGNpic.twitter.com/EcgLtgyVFr— Kubold (@KuboldK)August 15, 2020To see this content please enable targeting cookies.Manage cookie settingsI’m also a big fan of the game’s adjustable ragdoll stuff, which seems to change characters from professional and fluid swordsmen, to wobbly drunk dudes.In Hellish Quart you will be able to adjust active ragdolls' settings. Anything between sharp, exact motions (but still on physics) to crazy drunk ragdolls and sharp swords flying everywhere.Wishlist on Steam now :):https://t.co/VY5yLFAe2C#gamedev#HEMA#indiedev@Kotakupic.twitter.com/551QT48pdt— Kubold (@KuboldK)August 3, 2020To see this content please enable targeting cookies.Manage cookie settingsAccording to itsSteam page, Hellish Quart is coming out in early access at some point “soon”, with a full release coming after a year or two. Have a gander atthe websitefor more info.

Indie studio Kubold are making a sword duelling game namedHellish Quart, and it looks to have some excellent ragdoll and sword-whacking physics. The lead developer, Jakub Kisiel, was animator and motion capture actor for The Witcher 3, and he’s bringing those skills to his own game which will feature proper motion-captured fencing techniques. It’s not just fencingHellish Quarthas to offer though, you’ll be able to duel your pals with all sorts of 17th century blades.It sounds a bit like there are some Witcher music inspirations in Hellish Quart, too. Have a listen for yourself with the trailer below.Watch on YouTubeHellish Quart will have a singleplayer campaign and an arcade mode, as well as local multiplayer if you fancy whacking your mates with some cool swords. Kisiel has cited 90s fighting game Bushido Blade as an inspiration. As mentioned before, it features mocapped animations, and swords properly clash together when you’re duelling.To see this content please enable targeting cookies.Manage cookie settingsIf, like me, you like seeing how mocap is done, there’s some great stuff on Kubold’s Twitter. I don’t know what I expected when they said the fighting techniques were motion captured, but yeah, that sure is a person in full fencing gear and lots of mocap dots.Recording longsword animations for Isabella in Hellish Quart. Mask is for protection when recording rapier thrust hit reactions.Add to Wish List on STEAM:https://t.co/fBusDDxPSv#ScreenShotSaturday#gamedev#HEMA#indiedev#indiedevhour@indiegamemag@unity3d@Kotaku@IGNpic.twitter.com/EcgLtgyVFr— Kubold (@KuboldK)August 15, 2020To see this content please enable targeting cookies.Manage cookie settingsI’m also a big fan of the game’s adjustable ragdoll stuff, which seems to change characters from professional and fluid swordsmen, to wobbly drunk dudes.In Hellish Quart you will be able to adjust active ragdolls' settings. Anything between sharp, exact motions (but still on physics) to crazy drunk ragdolls and sharp swords flying everywhere.Wishlist on Steam now :):https://t.co/VY5yLFAe2C#gamedev#HEMA#indiedev@Kotakupic.twitter.com/551QT48pdt— Kubold (@KuboldK)August 3, 2020To see this content please enable targeting cookies.Manage cookie settingsAccording to itsSteam page, Hellish Quart is coming out in early access at some point “soon”, with a full release coming after a year or two. Have a gander atthe websitefor more info.

Indie studio Kubold are making a sword duelling game namedHellish Quart, and it looks to have some excellent ragdoll and sword-whacking physics. The lead developer, Jakub Kisiel, was animator and motion capture actor for The Witcher 3, and he’s bringing those skills to his own game which will feature proper motion-captured fencing techniques. It’s not just fencingHellish Quarthas to offer though, you’ll be able to duel your pals with all sorts of 17th century blades.

It sounds a bit like there are some Witcher music inspirations in Hellish Quart, too. Have a listen for yourself with the trailer below.

Watch on YouTube

Watch on YouTube

Cover image for YouTube video

Hellish Quart will have a singleplayer campaign and an arcade mode, as well as local multiplayer if you fancy whacking your mates with some cool swords. Kisiel has cited 90s fighting game Bushido Blade as an inspiration. As mentioned before, it features mocapped animations, and swords properly clash together when you’re duelling.

To see this content please enable targeting cookies.Manage cookie settings

If, like me, you like seeing how mocap is done, there’s some great stuff on Kubold’s Twitter. I don’t know what I expected when they said the fighting techniques were motion captured, but yeah, that sure is a person in full fencing gear and lots of mocap dots.

Recording longsword animations for Isabella in Hellish Quart. Mask is for protection when recording rapier thrust hit reactions.Add to Wish List on STEAM:https://t.co/fBusDDxPSv#ScreenShotSaturday#gamedev#HEMA#indiedev#indiedevhour@indiegamemag@unity3d@Kotaku@IGNpic.twitter.com/EcgLtgyVFr— Kubold (@KuboldK)August 15, 2020

Recording longsword animations for Isabella in Hellish Quart. Mask is for protection when recording rapier thrust hit reactions.

Add to Wish List on STEAM:https://t.co/fBusDDxPSv#ScreenShotSaturday#gamedev#HEMA#indiedev#indiedevhour@indiegamemag@unity3d@Kotaku@IGNpic.twitter.com/EcgLtgyVFr

— Kubold (@KuboldK)August 15, 2020

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I’m also a big fan of the game’s adjustable ragdoll stuff, which seems to change characters from professional and fluid swordsmen, to wobbly drunk dudes.

In Hellish Quart you will be able to adjust active ragdolls' settings. Anything between sharp, exact motions (but still on physics) to crazy drunk ragdolls and sharp swords flying everywhere.Wishlist on Steam now :):https://t.co/VY5yLFAe2C#gamedev#HEMA#indiedev@Kotakupic.twitter.com/551QT48pdt— Kubold (@KuboldK)August 3, 2020

In Hellish Quart you will be able to adjust active ragdolls' settings. Anything between sharp, exact motions (but still on physics) to crazy drunk ragdolls and sharp swords flying everywhere.

Wishlist on Steam now :):https://t.co/VY5yLFAe2C#gamedev#HEMA#indiedev@Kotakupic.twitter.com/551QT48pdt

— Kubold (@KuboldK)August 3, 2020

To see this content please enable targeting cookies.Manage cookie settings

According to itsSteam page, Hellish Quart is coming out in early access at some point “soon”, with a full release coming after a year or two. Have a gander atthe websitefor more info.