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Have You Played…. Sonic Heroes?We can be heroes

We can be heroes

Sonic Colors: Ultimate - Announce TrailerWatch on YouTube

Sonic Colors: Ultimate - Announce Trailer

Cover image for YouTube video

Special credit has to go to game director Takashi Iizuka, who seemed to bea one-man armyin bringing Sonic Heroes to life. There are 14 regular story levels, which are in different orders for the different teams and range from picturesque seafronts to eerie haunted houses. I particularly enjoy the diverse nature of the environments. Arcade-based Casino Park and Bingo Highway have sections where Sonic is the pinball in a pinball machine, while exotic Frog Forest and Lost Jungle see you looping round luscious green plant structures and slithering off vines, encountering flora and fauna right from the heart of the Amazon.

Heroes’ soundtrack is also impeccable. Japanese-American rock band Crush 40 collaborated once again with Sega, after penning tracks on both Sonic Adventures. This time they provide the eponymous “Sonic Heroes”, the game’s opening theme, as well as"What I’m Made Of…", the rip-roaring number played at the climactic finale where you control Super Sonic. The latter’s lyrics are belted out with unbridled verve and gusto, being paired with guitar riffs and a steady drum beat that fully summon the inner strength required for the final boss fight.

This is Sonic as made in the Soulcalibur 6 character creator, and we here at RPS feel this image should not be forgotten.The bittersweet part is that I think this is the last great Sonic game. Some since have been fairly decent (Sonic Unleashed, I’m looking at you), while some have been below par at best, but Sega changed the creative direction massively after Sonic Heroes and I can’t say it was for the better.

This is Sonic as made in the Soulcalibur 6 character creator, and we here at RPS feel this image should not be forgotten.

Future entries were centred more on Sonic and less on his existing squad. Games including Sonic Unleashed, Colors andLost Worldintroduced new characters like Chip, the Wisps and the Deadly Six, but they lacked that precise word – character. I wish Sega had just built on the universe they already had and focused on quality over quantity with characters. They even tinkered with a few of the existing ones, changing Knuckles from feisty hothead to dense airhead (perhaps out of fear of a copyright claim from X-Men’s Wolverine).