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Have You Played… Castlestorm?The Angry Birds catches the Worms
The Angry Birds catches the Worms

CastlestormwasAngry Birdsre-imagined as tower defence, with a dash of Worms and a WoW-lite aesthetic, and it was extremely good! If it was released today, however, I’d probably ignore it. Because, even though it isn’t even a mobile game, it’s got amassivecase of rubbish mobile game energy. It’s all exaggerated, cartoony fantasy characters, bright colours, and humour of the kind that got stale around the time Clash Of Clans spent its second billion on marketing. But in 2013, the tsunami of identikit mediocrity was still just a (free to play!) bulge on the horizon, and so I picked it up, thinking it looked like fun. It was.
Before a level, you’d build up your castle from a series of modular rooms, taking into account both the structural integrity, and the troop types those rooms would provide. Then you’d hit play, and face off against an enemy castle across a short stretch of ground. You would send various brutes and roustabouts marching across no-man’s-land, with the aim of capturing and returning a flag, and the enemy’s scoundrels and ruffians would wade in the opposite direction, mashing yours when they met. While all this was going on, your castles would be wellying each other with a variety of silly siege weapons, battering down walls and collapsing turrets in classic Angry Birds style. Once you’d lost the room that generated a particular kind of unit, you couldn’t send them out any more. And so on, until someone had the others’ flag.
So, yes, Castlestorm! There have probably been a billion games with this format since then, but this was a cheerful, well-polished little game that pulled off its concept brilliantly, and I can’t imagine many people failing to find seven quid’s worth of fun in it. Seriously, pick it up, I’m going to replay it now, if only as a bit of respite fromAge of Empires2.