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Hands-in preview: Surgeon Simulator 2 is coming in August, and it’s got the wildest dance partiesLet’s have a bit of a heart to heart

Let’s have a bit of a heart to heart

I’ve just invented a new dance move. It’s called the Squatting Witch. You grasp an imaginary ladle, and stir it slowly around an invisible cauldron while doing squats in time to the music. It’s my second best move after the Driving Crab, where you curl your fingers over a pretend steering wheel and steer left and right while scuttling from side to side. My hosts, who’ve been inventing their own moves for months, are well impressed, and congratulate me on my ingenuity. But we can’t muck about dancing all day, there’s work to be done. So I straighten out, compose myself and, after the rest of the crash team count me down from ten, take a running jump off a balcony and slam-dunk a human heart into a bin.

I am, of course, playingSurgeon Simulator 2. And it’s quite the thing.

I didn’t play the originalSurgeon Simulator, but I did watch a fair bit of it being played on YouTube. The gag was, you had to carry out surgery from a first-person POV, but the game’s controls mapped different keys to every conceivable arm, hand and finger movement, so you ended up doing everything with wild, inarticulate movements that almost instantly made a mess of your patient. Thankfully, Surgeon Simulator’s bodies had more in common with anatomical demonstration models than actual humans, so the gore was extremely limited, and the inevitable operating failures always fell comfortably on the right side of the slapstick/harrowing divide.

I am fairly certain this goes there.

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When developers Bossa Studios invited me to play a preview build of the sequel (which will arrive this August, according to the PC Gaming Show just now), I asked whether I should get hold of the original to get myself used to the premise. But they said it would be better if I went in clueless, and made up my own mind as to what Surgeon Simulator 2 was about. It is, after all, a game about learning tobecomea surgeon: the game is set in the sprawling, eerily 1960s-ish Bossa Labs, a facility constructed, in the words of the developers, “to teach surgery to the masses”.

Learning to wave hello: it’s like a really weird remake of the boot-up sequence from Robocop.

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It was a bit like what I imagine it was like to be the titular Thing in the John Carpenter movie - a hapless alien intelligence, figuring out how to control human anatomy on the fly, and using it in uncanny, unintended ways. But there was no time to achieve mastery. After a few minutes loping around sideways dragging an office chair with the back of my hand, it was time to conduct my first heart transplant on a live patient. And from there, things only got more John Carpentry.

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There’s good chat to be had as you try to fathom these puzzles out and assign each other tasks, especially when someone (in this case, it was me) will inevitably be buggering around trying to throw a hammer over a balcony. But there’s a certain amount of frustration, too. The cack-handed clumsiness and inhuman motion that makes surgery so funny can take on an air of genuinely nightmare-like frustration when you’re trying to do something precise with no inherent humour, like fit a fuse into a box, or retrieve a cassette tape from a cupboard. Still, I imagine this is alleviated somewhat when you’ve had more than an hours' practice at the game.

NNNGGHHHHHHHHHH GET IN DAMMIT.

Of course, one of the reasons that Surgeon Simulator enjoyed such longevity online, despite the limited shelf life of its central lol, was the creativity of its player community. Mods from dentistry to zero-g space surgery continually reinvented the game, and Bossa clearly took careful note of the fact. As such, included for free with Surgeon Simulator 2 will be the Creation Mode, which will give players access to a tidied-up version of the exact suite of tools Bossa used to make the game itself. And in a smart development, this mode too supports 4-player co-op, taking it out of the realm of lone, late night modding sessions and making level-building itself into a casual hangout activity. I didn’t get a chance to see the Creation Mode, but apparently we can expect something more on it from Bossa soon.

I certainly hope I get to have another go when that happens. Because for all that I enjoyed learning to be a surgeon on a team of elite medical professionals, what I think this game really needs is a mode that focuses on playing basketball with human organs, while all your mates do the Squatting Witch at a medical-themed rave. And if Creation Mode lives up to everything Marc and Nate told me about it, that should be eminently possible.

Whatever you call it, hit ourE3 2020tag for more from this summer’s blast of gaming announcements, trailers, and miscellaneous marketing. Check outthe PC games at the PlayStation 5 show,everything at the PC Gaming Show, andall the trailers from the Xbox showcase, for starters.

(Disclosure: VidBud Colm Ahern worked at Bossa Studios for about a year in 2015/16)