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Halo Infinite’s multiplayer test will go ahead as plannedNot an infinite wait

Not an infinite wait

Breaking news: everything is normal and fine. YesterdayHalo Infinitedevelopers 343 Industries mentioned during a livestream that they might need to delay this weekend’s beta. Today they confirmed that’s not the case, and posted anoverview of what to expect.343 Industriesexplainedthat the issue was that they’d accidentaly included a bunch of concept art in the preview build. The concept art doesn’t give any spoilers, so 343 have decided to just release it anyway.The multiplayer test overview breaks down what times the beta will launch, but also during what times individual modes or matchmaking will be available. This image covers the basics:Here are the times in text form, including for BST timezones:BSTFriday 24th September - 6pm to 10pm, then Saturday 25th September 1am to 5amSaturday 25th September - 6pm to 10pm, then Sunday 26th September 1am to 5amSunday 26th September - 6pm to 10pm, then Monday 27th September 1am to 5amPTFriday 24th September - 10am to 2pm, and 5pm to 9pmSaturday 25th September - 10am to 2pm, and 5pm to 9pmSunday 26th September -10am to 2pm, and 5pm to 9pmEven when matchmaking is unavailable, you’ll be able to try out some of Halo Infinite’s other modes, including the weapon drills, bot arena and more.The potential change in schedule was originally mentioned during a Halo Infinite multiplayer livestream on Wednesday, during which it was said that “late-breaking issues” might prompt a “small shift” in the timeline for the next multiplayer beta. The plan had been for the beta client to rollout on Thursday and for servers to come online on Friday.Halo Infinite | Multiplayer Season 1 Cinematic IntroWatch on YouTubeOn Twitter, 343 Industries' community director Brian Jarrard followed up to say they’d make the call Thursday morning:Thank you to everyone for tuning into the live stream today! Awesome to share the team’s work and very excited to play it together soon.No updates on flight timing yet, we’re in a holding pattern as work continues. We’ll see how things are looking tomorrow AM and make the call.— Brian Jarrard (@ske7ch)September 23, 2021To see this content please enable targeting cookies.Manage cookie settingsWhich is exactly what has now happened.343 Industries have been rigorous so far in their handling of Halo Infinite’s multiplayer, testing different parts of itand offering detailed responses to player feedback. This next test will be a chance to see those changes in action ahead of the game’s launch on December 8th.

Breaking news: everything is normal and fine. YesterdayHalo Infinitedevelopers 343 Industries mentioned during a livestream that they might need to delay this weekend’s beta. Today they confirmed that’s not the case, and posted anoverview of what to expect.343 Industriesexplainedthat the issue was that they’d accidentaly included a bunch of concept art in the preview build. The concept art doesn’t give any spoilers, so 343 have decided to just release it anyway.The multiplayer test overview breaks down what times the beta will launch, but also during what times individual modes or matchmaking will be available. This image covers the basics:Here are the times in text form, including for BST timezones:BSTFriday 24th September - 6pm to 10pm, then Saturday 25th September 1am to 5amSaturday 25th September - 6pm to 10pm, then Sunday 26th September 1am to 5amSunday 26th September - 6pm to 10pm, then Monday 27th September 1am to 5amPTFriday 24th September - 10am to 2pm, and 5pm to 9pmSaturday 25th September - 10am to 2pm, and 5pm to 9pmSunday 26th September -10am to 2pm, and 5pm to 9pmEven when matchmaking is unavailable, you’ll be able to try out some of Halo Infinite’s other modes, including the weapon drills, bot arena and more.The potential change in schedule was originally mentioned during a Halo Infinite multiplayer livestream on Wednesday, during which it was said that “late-breaking issues” might prompt a “small shift” in the timeline for the next multiplayer beta. The plan had been for the beta client to rollout on Thursday and for servers to come online on Friday.Halo Infinite | Multiplayer Season 1 Cinematic IntroWatch on YouTubeOn Twitter, 343 Industries' community director Brian Jarrard followed up to say they’d make the call Thursday morning:Thank you to everyone for tuning into the live stream today! Awesome to share the team’s work and very excited to play it together soon.No updates on flight timing yet, we’re in a holding pattern as work continues. We’ll see how things are looking tomorrow AM and make the call.— Brian Jarrard (@ske7ch)September 23, 2021To see this content please enable targeting cookies.Manage cookie settingsWhich is exactly what has now happened.343 Industries have been rigorous so far in their handling of Halo Infinite’s multiplayer, testing different parts of itand offering detailed responses to player feedback. This next test will be a chance to see those changes in action ahead of the game’s launch on December 8th.

Breaking news: everything is normal and fine. YesterdayHalo Infinitedevelopers 343 Industries mentioned during a livestream that they might need to delay this weekend’s beta. Today they confirmed that’s not the case, and posted anoverview of what to expect.

343 Industriesexplainedthat the issue was that they’d accidentaly included a bunch of concept art in the preview build. The concept art doesn’t give any spoilers, so 343 have decided to just release it anyway.

The multiplayer test overview breaks down what times the beta will launch, but also during what times individual modes or matchmaking will be available. This image covers the basics:

The schedule for September’s Halo Infinite multiplayer tests.

BST

PT

Even when matchmaking is unavailable, you’ll be able to try out some of Halo Infinite’s other modes, including the weapon drills, bot arena and more.

The potential change in schedule was originally mentioned during a Halo Infinite multiplayer livestream on Wednesday, during which it was said that “late-breaking issues” might prompt a “small shift” in the timeline for the next multiplayer beta. The plan had been for the beta client to rollout on Thursday and for servers to come online on Friday.

Halo Infinite | Multiplayer Season 1 Cinematic IntroWatch on YouTube

Halo Infinite | Multiplayer Season 1 Cinematic Intro

Cover image for YouTube video

On Twitter, 343 Industries' community director Brian Jarrard followed up to say they’d make the call Thursday morning:

Thank you to everyone for tuning into the live stream today! Awesome to share the team’s work and very excited to play it together soon.No updates on flight timing yet, we’re in a holding pattern as work continues. We’ll see how things are looking tomorrow AM and make the call.— Brian Jarrard (@ske7ch)September 23, 2021

Thank you to everyone for tuning into the live stream today! Awesome to share the team’s work and very excited to play it together soon.No updates on flight timing yet, we’re in a holding pattern as work continues. We’ll see how things are looking tomorrow AM and make the call.

Which is exactly what has now happened.

343 Industries have been rigorous so far in their handling of Halo Infinite’s multiplayer, testing different parts of itand offering detailed responses to player feedback. This next test will be a chance to see those changes in action ahead of the game’s launch on December 8th.