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Halo Infinite is exciting again, as players use new AI Forge tools to build Halo MOBAs and Pokemon arenasBut how long will it last?
But how long will it last?
Image credit:Microsoft
Image credit:Microsoft

Quick update on the Pokemon battle arena!Got em fighting now#HaloInfinite#HaloReckoningpic.twitter.com/3Iajkj68wq— Dan The Bloke (@DanTheBloke)October 18, 2023
Quick update on the Pokemon battle arena!Got em fighting now#HaloInfinite#HaloReckoningpic.twitter.com/3Iajkj68wq
Image credit:Microsoft

According to 343, the tools lend themselves to a range of genres, with people using them internally to build tower defence games. “Our North Star for the Forge AI Toolkit was wave-based PvE experiences,” Forge lead designer Michael Schorrexplainedwhen the new features were announced. “Firefight, Horde - things like that are what we expect players will lean into first when they create stuff, but it also has the capacity to do more linear experiences.” Technical designer Connor Kennelly added in the same post that “we totally expect players to make those campaign scenarios where you’re taking a base or holding out a location.”
And then there’s xXBarthXx’shomage to The Maw, the final level ofHalo: Combat Evolved. Or if you’d prefer to play a strategy game, consider this early prototype for a new unofficialHalo Warsfrom The Forgers of Awesomeness.
With AI being added to Forge I started working on a Halo Wars inspired game and wanted to share some stuff that I think is cool!This is a dynamic boundary, I will use it for determining what area the enemy controls, and the pillar show the center of all the bots.pic.twitter.com/Yiy5LsnnuE— The Forgers Of Awesomeness (@FOAwsomeness)October 14, 2023
With AI being added to Forge I started working on a Halo Wars inspired game and wanted to share some stuff that I think is cool!This is a dynamic boundary, I will use it for determining what area the enemy controls, and the pillar show the center of all the bots.pic.twitter.com/Yiy5LsnnuE
While I vaguely abhor Infinite’s service-game overhaul, I’m always happy to see Halo doing well. With its gravity hammers, sticky grenades, smashable furnishings and kittenish vehicle physics, it’s still the class clown of the older generation of still-active shooters. Even at Halo’s most competitive - and certainly, if I’ve persuaded you to fire it up again this week, you should be wary of those ranked playlists - it feels like messing around in a bubble pit. Stir in the means for creating ‘proper’ campaign levels and well, I’m interested to see how things stand a few months from now.