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Gone Home studio co-founder steps down following allegations of “toxic” workplace cultureStaff described Steve Gaynor’s behaviour as “controlling” and “demeaning”
Staff described Steve Gaynor’s behaviour as “controlling” and “demeaning”
Image credit:Annapurna Interactive
Image credit:Annapurna Interactive

Steve Gaynor, the co-founder ofGone Homestudio Fullbright, has stepped down from his role as creative lead on their upcoming gameOpen Roads, following allegations about his treatment of employees. Multiple former staff have come forward claiming he had a “controlling” and “demeaning presence”, and fostered a toxic culture that led to a “pattern of women leaving” the studio.
Late last night, Fulbright announcedon Twitterthat Gaynor was stepping away from his creative lead and managerial role at the studio, and transitioning to a writing role.
“We are a small team passionate about making an inclusive, poignant, story-driven game that gives players a feeling of discovery,” they said. “We care deeply about creating games that have a positive impact. We are also fervent believers in fostering a work environment that is healthy and collaborative, where we can work with transparency, autonomy, and trust.”
OPEN ROADS | Teaser TrailerWatch on YouTube
OPEN ROADS | Teaser Trailer

“This is going to sound like a joke, but I’m completely serious: Working for him often felt like working for a high school mean girl,” one of the former devs told Polygon. “His go-to weapon was to laugh at people’s opinions and embarrass them in front of other people.”
After the Polygon’s story was published, Gaynor posted a statement about his role at Fullbrighton Twitter:
“Earlier this year, I stepped back from my role as creative lead on Open Roads. My leadership style was hurtful to people that worked at Fullbright, and for that I truly apologise.
“Stepping back has given me space and perspective to see how my role needs to change and how I need to learn and improve as part of a team, including working with an expert management consultant, and rethinking my relationship to the work at Fullbright.
“I care deeply about Open Roads and the Fullbright team. I’m sad to have stepped back from day-to-day development of Open Roads, but it’s been the right thing to do. The Open Roads team has my full faith and support as they bring the game to completion.”
“It turns my stomach to think that he still gets to write these games about women’s stories when this is how he treats them in real life, with presumably no sign of stopping,” one former employee told Polygon. “I want women in the industry and this studio to feel valued. I want vulnerable young women who are new to the industry to be supported, not preyed upon. I want women to not have to fear retaliation from a powerful ‘auteur’ figure for speaking up. I want women to feel safe here. I want women to know that this is not normal. More than anything, I just want him to stop. He shouldn’t be allowed to keep getting away with this.”