HomeNews

Gears Tactics developer Splash Damage are switching to a four-day work weekFor those in the London office

For those in the London office

The squad in Gears Tactics artwork.

Splash Damage, the studio behind Wolfenstein: Enemy Territory andGears Tactics, are switching to a four-day work week for those in their London office. The change follows a Splash Damage subsidiary that successfully made the change to a four-day week in 2022.

“Splash Damage is changing the way we work,” the studioannounced on Twitter. “We’re moving to a four-day work week, on-site in our London office.” Splash Damage currently employs over 400 people, some of which are “hybrid” workers, to whom this change doesn’t apply.

7 Reasons Gears Tactics Is One Of The Best Spin-Offs Ever Made | Gears Tactics Review (PC)Splash Damage made Gears Tactics and it’s better than you’d expect.Watch on YouTube

7 Reasons Gears Tactics Is One Of The Best Spin-Offs Ever Made | Gears Tactics Review (PC)

Cover image for YouTube video

Fellow UK studio and Splash Damage subsidiary Bulkhead, the developers ofBattalion 1944, switched to a four-day week for a six-month trialin February 2022. At the time Bulkhead had over 100 developers. Bulkhead are currently working alongside Splash Damage on the upcomingTransformers: Reactivate.

Several other game studios have switched to a four-day week in recent years, includingHomeworld 3 developers Blackbird Interactiveand Guardians Of The Galaxy makersEidos Montreal. It’s often pitched as an attempt to address the often wonky work-life balance of game development, and is designed to help studios to attract and retain staff.