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Factorio expansion goal is to feel “as big an addition as the whole vanilla game"We still don’t know much about what’s in the expansion
We still don’t know much about what’s in the expansion
Image credit:Wube Software
Image credit:Wube Software

One year after announcing a paid expansion forFactorio, the developers still haven’t revealed much of what it’ll bring. But they have now confirmed something that might not be big but is large: they plan for the expansion to feel as big as the whole base game all over again. Factorio is not a small game, so that’s an impressive plan.
Top 12 Best Management Games to Play on PCWatch on YouTube
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Plus a peek at some concept art for the expansion.

That’s an impressive goal. Factorio really does feel giant. We start out as just a wee fella chopping down trees, as is the way with building games, but soon are covering half a planet with a giant automated industrial landscape of mines, machines, conveyer belts, trains, defences, and more with the goal of building a rocket to leave the planet. We’ve declared it one of thebest management gamesbecause it is.
“Honestly, making the price (and thus the expected scope) a little bit more concrete in this way, motivates us not only to make enough, but also to not overshoot, so we wouldn’t spend another 9 years doing it,” Wube continued. “Generally the fact that the team size has increased, and there are a lot of things in the engine that we already solved, should hopefully imply that the expansion takes way less time than the base game.”
They also gabbed a bit about their plans for different stages of development, and how technically they plan to release it. After initially planning for the base game to become stable with version 1.1 then leave it behind, yeah, turns out games don’t really just ‘become stable’. Now they plan to update the base game to v1.2 and build the expansion on top of that, with the bonus side effect of the base game benefitting from some of the expansion’s quality-of-life improvements and such.