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Even after big fixes, the Dead Space remake can stumble on Steam DeckEngineering its limits
Engineering its limits
Image credit:Rock Paper Shotgun
Image credit:Rock Paper Shotgun

I spent the past weekend flicking between theDead Space remakeon my PC, and theDead Spaceremake on mySteam Deck. It’s a belter of a refurb, and for me personally, has been like getting dessert after being forced to finish myForspokenvegetables. Still, some lingering performance woes on the Deck mean I’m probably going to continueIsaac Clarke’s first and worst jobon desktop alone.
To be fair, the remake is playable on Valve’s handheld. It’s not outright broken, despite having been so on launch day, with problems ranging from drastic FPS dips to outright hard crashes. Following some impressively fast work from Valve themselves, focusing onhotfixes for SteamOS’ Proton compatibility software, Dead Space’s Deck performance has become more or less manageable. But worthy of thebest Steam Deck games? Nope, nein and non.
Dead Space PC Review - An Excellent Remake Of A Horror ClassicThis is the Dead Space you remember but with a brilliant new sheen, luxuriously improved in small but considered ways. Comfortably familiar, but excellent nonetheless.Watch on YouTube
Dead Space PC Review - An Excellent Remake Of A Horror Classic

Image credit:Rock Paper ShotgunSteam Deck Academybrings together all our guides and explainers on getting the most out of your Steam Deck, no student loans or sweaty dormitories required.
Image credit:Rock Paper Shotgun

Steam Deck Academybrings together all our guides and explainers on getting the most out of your Steam Deck, no student loans or sweaty dormitories required.
Lowering settings doesn’t help much either. I initially played on Medium quality with FSR upscaling set to Performance mode, before switching to Low quality with FSR on Balanced to better preserve sharpness on the 800p display. But even the latter combination can’t always stay above 30fps, despite exceeding 50fps in some of the Ishimura’s less distressing corners. Again, peaks and troughs. And dropping FSR further down to Performance mode might produce a few extra frames here and there, but it too can suffer drops into the twenties, while making some of the dinky text on Dead Space’s purely diegetic interface less than comfortable to read.
Holographic prompts like this are just about readable with FSR on Balanced, but Performance mode can fuzz them up.
Worse, while the game hasn’t crashed on me yet, it has felt like it was coming close at times, with numerous abrupt hangs that lasted for several full seconds before service resumed. I’m not sure if this is a surviving shader cache issue, shader performance being a target of Valve’s Proton fixes, but there’s no clear rhyme or reason as to when/why these mini-freezes occur. Sometimes they’ll happen during a transitional moment, like stepping out of a lift, and sometimes they’ll just pop up while exploring a room you were already in. Not ideal, either way.
I wasn’t expecting nu-Dead Space to float along on the Steam Deck’s humble APU: its system requirements list the GeForce GTX 1070 and Radeon RX 5700 asminimumrecommendations, so the fact that it’s not constantly chugging is actually a nice surprise. Making do with Low settings is also standard practice for recent blockbusters on the Deck anyway, and you could argue that the Dead Space remake is still in better technical shape than the original, which needsan entire Alice0 article’s worth of manual fixesjust to make it behave on modern PC hardware.
The default control scheme works well for the Steam Deck too.
There’s nothing out-and-out stopping you from playing Dead Space on the Deck, in other words. Just know that it won’t be a particularly smooth ride, and not just because of the hundreds of vent-dwelling, scimitar-handed fleshboys with an interest in wearing your skin.